#version 3.7; camera { location 2*<0.02,-8,3> look_at <0,0,0> up <0,0,1> right <1,0,0> sky <0,0,1> angle 30 } global_settings { max_trace_level 16 assumed_gamma 2.2 } background { color rgb <1,1,1> } light_source { <5,-5,5> color rgb 1 } #declare sweep=sphere_sweep { linear_spline #local uu=-2; #local maxu=7; maxu+4, #while(uu+0.4*),0.05 #local uu=uu+1; #end } object { sweep texture { pigment { color rgb <0,0,1> } } } object { sweep scale <-1,-1,-1> texture { pigment { color rgb <1,0,0> } } }