#version 3.7;
global_settings {
 ambient_light 0
 assumed_gamma 2.2
}

camera {
  location -z
  look_at 0
}

sphere { 4*z,.1 no_image }
plane { -z,-7 pigment { rgb 1 } }


// scene 1
light_source{
  0
  color rgb 1
  area_light 3*x, 3*y, 5, 5
  circular
}
