#version 3.7;
global_settings { assumed_gamma 1.0 }
#default{ finish { emission 0.5 } }
#include "colors.inc"
background { Aquamarine }

camera {
location <0,5,-10>*1.7
up y
right image_width/image_height*x

direction z
look_at <0,0,0>
angle 40
}
light_source { -20*z+5*y,1 } 
light_source { 20*x,1/2 } 

#local Radius =
  sor {
    9,
    <0.1,-0.1>, <0.1,0>, <0.2,0.05>, <0.05,0.1>,
    <0.1,0.15>, <0.05,0.2>, <0.2,0.25>, <0,0.3>, <0, 0.35>
    sturm
  }
//box { -5,5 
object { Radius scale <3,30,3> translate -4*y-2*x
 texture {pigment { color Red }}}

  #local Radius =
  sor {
    9,
    <0.01,-0.1>, <0.01,0>, <0.02,0.05>, <0.005,0.1>,
    <0.01,0.15>, <0.005,0.2>, <0.02,0.25>, <0,0.3>, <0, 0.35>
    sturm
  }
  

object { Radius scale 30 translate -4*y+2*x
 texture {pigment { color Red }}}
