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IDProjectCategoryTask TypeReported In  descPrioritySeveritySummaryStatusProgressDue Date
 283 POV-RayOtherDefinite Bug3.70 RC7Very LowHigh Transparent or semi-transparent background color comes  ...Closed
100%
Task Description

When using the ‘background’ directive with a transparent color, for example:

  background { color rgbt <0, 0, 0, 1> }

the final image is still opaque (both the one displayed in the render window and the PNG actually saved to disk).

Expected behaviour is for it to be transparent.

281POV-RayGeometric PrimitivesFeature Request3.70 RC7DeferLowBug in rendering of Bézier patchesTracked on GitHub
0%
Task Description

In version 3.7.0.RC7.msvc10.win64, there is a bug in rendering Bézier patches in which four points (along one edge) are all the same point.

The rendering can be seen here:
http://i.imgur.com/eq2UIXR.png
[Edit: See attachment for the rendering]

As you can see, there is a visible unwanted artifact in the corner of each patch. The two patches shown are essentially the same, except with the 4×4 matrix of vertices transposed (just to demonstrate that simply transposing it didn’t fix it).

Expected rendering is a smooth surface without the artifact.

Below is the code used to render the above example.

#version 3.7;

global_settings { assumed_gamma 1.0 }

camera {

  location <45, 31, -10>
  look_at <40, 21, 200>
  right x*image_width/image_height

}

light_source {

  <660, 300, -525>
  color rgb 1

}

Example 1: First point in each row is the same point
bicubic_patch {
type 1 flatness 0.001
u_steps 4 v_steps 4
<32.2168, -23.78125, 0>, <34.4968, -23.78125, 0>, <35.2168, -23.78125, -0.72>, <35.2168, -23.78125, -3>,
<32.2168, -23.78125, 0>, <34.4968, -22.10256, 0>, <35.2168, -21.57244, -0.72>, <35.2168, -21.57244, -3>,
<32.2168, -23.78125, 0>, <33.9709, -21.55577, 0>, <34.52483, -20.85299, -0.72>, <34.52483, -20.85299, -3>,
<32.2168, -23.78125, 0>, <32.30556, -21.50298, 0>, <32.33359, -20.78352, -0.72>, <32.33359, -20.78352, -3>
rotate 180*x scale 1.4
translate ←5, 0, 0>
pigment { color <1, 0, 0> }
}
Example 2: First row is all the same point
bicubic_patch {

  type 1 flatness 0.001
  u_steps 4 v_steps 4
  <32.2168, -23.78125, 0>, <32.2168, -23.78125, 0>, <32.2168, -23.78125, 0>, <32.2168, -23.78125, 0>,
  <34.4968, -23.78125, 0>, <34.4968, -22.10256, 0>, <33.9709, -21.55577, 0>, <32.30556, -21.50298, 0>,
  <35.2168, -23.78125, -0.72>, <35.2168, -21.57244, -0.72>, <34.52483, -20.85299, -0.72>, <32.33359, -20.78352, -0.72>,
  <35.2168, -23.78125, -3>, <35.2168, -21.57244, -3>, <34.52483, -20.85299, -3>, <32.33359, -20.78352, -3>
  rotate 180*x
  scale 1.4
  pigment { color <1, 1, 0> }

}

 284 POV-RayDocumentationDefinite Bug3.70 RC7Very LowLow Add to documentation of "background" command a referenc ...Closed
100%
Task Description

Currently neither of these pages:

  http://www.povray.org/documentation/view/3.7.0/253/
  http://www.povray.org/documentation/view/3.7.0/90/

mention that the background can be transparent. Any normal user will try to give “background { ... }” a transparent color, see that it doesn’t work, and assume that POV-ray can’t do it.

The pages should mention the +UA command-line option, which enables the transparency.

 285 POV-RayDocumentationDefinite BugNot applicableVery LowHigh wiki.povray.org is not editable Closed
100%
Task Description

I cannot edit any pages on wiki.povray.org, even after confirming my e-mail address.

This means that I cannot add any documentation, help improve the documentation, fix errors or help in any other way.

If you want contributions to the documentation, you should let users edit pages.

282POV-RayImage formatFeature RequestNot applicableDeferLowUnrendered region should be transparent, not blackTracked on GitHub
0%
Task Description

When rendering only a region of a file, using the command-line options +sc/+sr/+ec/+er, the area of the image that is excluded comes out as black in the final PNG.

Expected behaviour is for it to be transparent.

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