The Persistence of Vision Raytracer (POV-Ray).
This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.
Attached to Project: POV-Ray
Opened by Christoph Lipka - 2013-03-08
Last edited by William F Pokorny - 2016-10-24
Opened by Christoph Lipka - 2013-03-08
Last edited by William F Pokorny - 2016-10-24
FS#274 - light source fading doesn't work properly with area_illumination and subsurface scattering
When using fade_distance and fade_power in combination with area_illumination, the light source fading is not applied to materials with subsurface scattering; see the following code for an example:
#version 3.7; global_settings { assumed_gamma 1.0 mm_per_unit 10 subsurface { samples 200,20 } } camera { right x*image_width/image_height angle 30 location <0,1.5,-4> look_at <0,0,0> } sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } plane { y, 0 texture { pigment { checker color rgb <1.0, 0.8, 0.6> color rgb <1.0, 0.0, 0.0> scale 0.5 } } } light_source { <50,50,50> color rgb 30 area_light 5*x,5*y,17,17 adaptive 1 jitter circular orient area_illumination on fade_distance 10 fade_power 2 } cylinder { <0,0,0>, <0,0.2,0> 1 texture { pigment { color rgb 1 } finish { ambient 0 diffuse 0.7 specular albedo 0.3 reflection { 0.3 fresnel } conserve_energy subsurface { translucency 0.1 } } } interior { ior 1.5 } } sphere { <0,0.4,0>, 0.2 texture { pigment { color rgb <1,0.6,0.0> } finish { ambient 0 diffuse 0.0 specular albedo 0.8 metallic reflection { 1.0 metallic } conserve_energy } } }
Closed by William F Pokorny
Monday, 24 October 2016, 14:40 GMT
Reason for closing: Fixed
Additional comments about closing:
Monday, 24 October 2016, 14:40 GMT
Reason for closing: Fixed
Additional comments about closing:
Replicated original issue with 3.7.0 RC7
code. Confirmed fix still part of the
current 3.7.1 master branch.
fixed with change #5846