The Persistence of Vision Raytracer (POV-Ray).
This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.
Attached to Project: POV-Ray
Opened by Christoph Lipka - 2010-12-06
Last edited by William F Pokorny - 2017-01-21
Opened by Christoph Lipka - 2010-12-06
Last edited by William F Pokorny - 2017-01-21
FS#178 - Modify metallic reflection code to better work with conserve_energy
The combination of metallic reflection with conserve_energy causes the reflection to lose colour, as demonstrated by the following scene:
global_settings { max_trace_level 10 } camera { right x*image_width/image_height location <-2,2.6,-10> look_at <0,0.75,0> } light_source { <500,300,150> color rgb 1.3 } sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } plane { y, 0 texture { pigment { color rgb 0.7 } } } #declare M= material { texture { pigment {rgbt <1.0,0.7,0.2,0.99>} finish { ambient 0.0 diffuse 0.5 specular 0.6 roughness 0.005 reflection { 0.8, 1.0 metallic } conserve_energy } } interior { ior 1.5 } } box { <-0.2,0,-2.3>, <0.0,4,0.3> material { M } rotate z*5 rotate x*2 }
Now tracked on github as issue #206.