The Persistence of Vision Raytracer (POV-Ray).
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Please do not issue bugs reports against versions earlier than 3.6.
FS#61 - Dispersion does not give proper results
Attached to Project:
POV-Ray
Opened by Christoph Lipka (clipka) - Saturday, 24 October 2009, 15:16 GMT
Last edited by Christoph Lipka (clipka) - Saturday, 07 November 2009, 16:19 GMT
Opened by Christoph Lipka (clipka) - Saturday, 24 October 2009, 15:16 GMT
Last edited by Christoph Lipka (clipka) - Saturday, 07 November 2009, 16:19 GMT
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DetailsSource code inspection during examination of issues with the scene published at http://povray.sitewww.ch/?p=177 show the following issues with current (beta.34) implementation of dispersion in POV-Ray 3.7:
While this still allows to use dispersion for artistic effect, it is neither physically realistic, nor does it match 3.6 behavior. |
This task depends upon
fixed with change #4895
Note that change #4895 adds two new source files; they have been added to the Visual Studio projects, but not to the Linux makefiles yet.
Minor issues still open regarding interpolation of the dispersion colors table, in order to improve high-dispersion-count results.