The Persistence of Vision Raytracer (POV-Ray).
This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.
Attached to Project: POV-Ray
Opened by Grimbert Jérôme - 2009-05-11
Last edited by Chris Cason - 2009-08-07
Opened by Grimbert Jérôme - 2009-05-11
Last edited by Chris Cason - 2009-08-07
FS#24 - isosurface, bounding box & threads
Linux beta 32, 64bits, compiled from sources.
povray -w800 -h600 +a0.3 +kfi1 +kff78
-L/usr/local/share/povray-3.7/scenes/incdemo
-Ii_internal.pov +WT5 +R4 +AM1 +MB1
Important issue: +WT5 +MB1
Seems Fine for +WT1 +MB1
Also fine for +WT5 +MB9
The intersection with the containing box displays some two-shades of grey
random checkered patterns.
Size of square looks like size of renderering thread. Position too.
Impacted frames (of 78):
01, 02, 03, 30, 48, 74, 76.
Bugs is due to Bounding box handling in the isosurface object: on some condition, an intersection can be left on the IStack.
As the IStack is not reset, this leads to issue for color computation for the thread. Hence the square pattern.
Proposal of solution: pop the Intersection which has been added locally, so as to behave nicely at the global level.
I checked most other objects' All_Intersection handlers, and they seemed to be "clean" regarding this issue, except for BicubicPatch and HField which I didn't check in detail.
Fixed with changelist 4790