POV-Ray

The Persistence of Vision Raytracer (POV-Ray).

This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.

Tasklist

FS#225 - translating a light source fails to translate looks_like textures

Attached to Project: POV-Ray
Opened by Christoph Lipka (clipka) - Saturday, 29 October 2011, 15:58 GMT
Last edited by Christoph Lipka (clipka) - Thursday, 21 June 2012, 23:16 GMT
Task Type Definite Bug
Category Backend → Light source
Status Closed
Assigned To Christoph Lipka (clipka)
Operating System All
Severity Low
Priority Normal
Reported Version 3.70 RC3
Due in Version 3.70 RC4
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

The following scene reders differently with POV-Ray 3.7.0.RC3 than with POV-Ray 3.6.2:

camera
{
    right x*image_width/image_height
    location  <0, 0, -5>
    look_at   <0, 0, 0>
}

light_source
{
    <0,0,0>
    color rgb 1
    looks_like
    {
        box {
            <-1,-1,-0.1>, <1,1,0.1>
            pigment { wood }
            finish { ambient 5.0 diffuse 0 specular 0 phong 0 reflection 0 }
            scale 0.5
        }
    }
    translate <1,0,0>
}

plane
{
    <0, 1, 0>, -1
    texture
    {
        pigment { color rgb <0.5, 0.5, 0.55> }
        finish { specular 1.0 }
    }
}

See attachments for the output. As can be seen, POV-Ray 3.7 does translate the shape of the looks_like object along with the light source, but fails to translate the textures.

This task depends upon

Closed by  Christoph Lipka (clipka)
Thursday, 21 June 2012, 23:16 GMT
Reason for closing:  Fixed
Comment by Christoph Lipka (clipka) - Saturday, 12 November 2011, 19:19 GMT

Translation of any looks_like object's clipped_by and bounded_by objects also doesn't work.

Comment by Christoph Lipka (clipka) - Saturday, 12 November 2011, 19:22 GMT
  • Field changed: Status (Investigating → Requires testing)
  • Field changed: Percent Complete (90% → 100%)

should be fixed with change #5512

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