The Persistence of Vision Raytracer (POV-Ray).
This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.
FS#178 - Modify metallic reflection code to better work with conserve_energy
Attached to Project:
POV-Ray
Opened by Christoph Lipka (clipka) - Monday, 06 December 2010, 14:39 GMT
Last edited by William F Pokorny (wfpokorny) - Saturday, 21 January 2017, 16:51 GMT
Opened by Christoph Lipka (clipka) - Monday, 06 December 2010, 14:39 GMT
Last edited by William F Pokorny (wfpokorny) - Saturday, 21 January 2017, 16:51 GMT
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DetailsThe combination of metallic reflection with conserve_energy causes the reflection to lose colour, as demonstrated by the following scene: global_settings { max_trace_level 10 } camera { right x*image_width/image_height location <-2,2.6,-10> look_at <0,0.75,0> } light_source { <500,300,150> color rgb 1.3 } sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } plane { y, 0 texture { pigment { color rgb 0.7 } } } #declare M= material { texture { pigment {rgbt <1.0,0.7,0.2,0.99>} finish { ambient 0.0 diffuse 0.5 specular 0.6 roughness 0.005 reflection { 0.8, 1.0 metallic } conserve_energy } } interior { ior 1.5 } } box { <-0.2,0,-2.3>, <0.0,4,0.3> material { M } rotate z*5 rotate x*2 } |
This task depends upon
Now tracked on github as issue #206.