The Persistence of Vision Raytracer (POV-Ray).
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FS#16 - reflective texture map crash
Attached to Project:
POV-Ray
Opened by Tim Attwood (TimA) - Saturday, 09 May 2009, 23:08 GMT
Last edited by Chris Cason (chrisc) - Sunday, 07 June 2009, 11:59 GMT
Opened by Tim Attwood (TimA) - Saturday, 09 May 2009, 23:08 GMT
Last edited by Chris Cason (chrisc) - Sunday, 07 June 2009, 11:59 GMT
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DetailsReflective texture maps can cause a stack overflow crash.
sphere{0,1
texture{
bozo
texture_map{
[0 pigment{rgb 0}]
[1 pigment{rgb 0} finish{reflection 1}]
}
}
}
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This task depends upon
Closed by Chris Cason (chrisc)
Sunday, 07 June 2009, 11:59 GMT
Reason for closing: Fixed
Additional comments about closing: Bug also affected material maps. Fixed in change #4814.
Sunday, 07 June 2009, 11:59 GMT
Reason for closing: Fixed
Additional comments about closing: Bug also affected material maps. Fixed in change #4814.
confirmed with beta.32 based development version.