The Persistence of Vision Raytracer (POV-Ray).

This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.


FS#142 - camera_view pigment from MegaPOV

Attached to Project: POV-Ray
Opened by Samuel T. Benge (stbenge) - Sunday, 20 June 2010, 17:31 GMT
Last edited by William F Pokorny (wfpokorny) - Saturday, 21 January 2017, 15:35 GMT
Task Type Feature Request
Category Backend → Texture/Material/Finish
Status Tracked on GitHub
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version 3.70 beta 37a
Due in Version Future release
Due Date Undecided
Percent Complete 0%
Votes 1
Private No


I probably don’t have to explain why the camera_view pigment in MegaPOV was important, but I will list some reasons anyway:

1) post-processing could be performed in-scene
2) new types of focal blur effects could be created
3) feedback fractals were possible

I’m sure there are many others, as this is one of those features that has undetermined potential!

This task depends upon

Comment by Grimbert Jérôme (Le_Forgeron) - Wednesday, 27 October 2010, 21:07 GMT

I like that kind of pigment, but what is the legal status of the code of camera_view pigment regarding the license of povray ?
(Can it be incorporated as it is, or do we need the original author to step in ?)

Comment by William F Pokorny (wfpokorny) - Saturday, 21 January 2017, 15:35 GMT
  • Field changed: Status (New → Tracked on GitHub)

Now tracked on github as issue #202.