The Persistence of Vision Raytracer (POV-Ray).
This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.
FS#142 - camera_view pigment from MegaPOV
Attached to Project:
POV-Ray
Opened by Samuel T. Benge (stbenge) - Sunday, 20 June 2010, 17:31 GMT
Last edited by William F Pokorny (wfpokorny) - Saturday, 21 January 2017, 15:35 GMT
Opened by Samuel T. Benge (stbenge) - Sunday, 20 June 2010, 17:31 GMT
Last edited by William F Pokorny (wfpokorny) - Saturday, 21 January 2017, 15:35 GMT
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DetailsI probably don’t have to explain why the camera_view pigment in MegaPOV was important, but I will list some reasons anyway:
1) post-processing could be performed in-scene
I’m sure there are many others, as this is one of those features that has undetermined potential! |
This task depends upon
I like that kind of pigment, but what is the legal status of the code of camera_view pigment regarding the license of povray ?
(Can it be incorporated as it is, or do we need the original author to step in ?)
Now tracked on github as issue #202.