The Persistence of Vision Raytracer (POV-Ray).
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Please do not issue bugs reports against versions earlier than 3.6.
FS#14 - coincident transparency issue
Attached to Project:
POV-Ray
Opened by Tim Attwood (TimA) - Saturday, 09 May 2009, 22:47 GMT
Last edited by Chris Cason (chrisc) - Sunday, 14 June 2009, 09:44 GMT
Opened by Tim Attwood (TimA) - Saturday, 09 May 2009, 22:47 GMT
Last edited by Chris Cason (chrisc) - Sunday, 14 June 2009, 09:44 GMT
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Details
Overlapping partially transparent objects can result in speckled shadows.
#declare testmat = material { texture {
pigment {color <1,0,0> transmit 0.5}
}};
camera { location <1.0, 2.0, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <1.0, -0.2, 0.0>
angle 30 }
light_source {<-10, 10, -5> color rgb <1, 1, 1>}
plane {y,-1 pigment{rgb <1,1,1>}}
union {
sphere {<0.0,0,0>,0.5 material{testmat}}
sphere {<0.1,0,0>,0.5 material{testmat}}
sphere {<0.2,0,0>,0.5 material{testmat}}
sphere {<0.3,0,0>,0.5 material{testmat}}
sphere {<0.4,0,0>,0.5 material{testmat}}
sphere {<0.5,0,0>,0.5 material{testmat}}
}
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This task depends upon
Closed by Chris Cason (chrisc)
Sunday, 14 June 2009, 09:44 GMT
Reason for closing: Fixed
Additional comments about closing: Fixed in change #4823.
Sunday, 14 June 2009, 09:44 GMT
Reason for closing: Fixed
Additional comments about closing: Fixed in change #4823.
confirmed reported behavior with beta.32 based development version; the behaviour differes indeed from 3.6 output in an undesired way, so I changed task type from “compatibility issue” to “definite bug”.