The Persistence of Vision Raytracer (POV-Ray).
This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.
Attached to Project: POV-Ray
Opened by Tim Attwood - 2009-05-09
Last edited by Grimbert Jérôme - 2012-09-09
Opened by Tim Attwood - 2009-05-09
Last edited by Grimbert Jérôme - 2012-09-09
FS#12 - facets pattern in normal map
Using a facet pattern in a normal map results in a unspecified error in Evaluate_TPat at the render stage.
This probably should be caught at parse time to give a more descriptive error and a line number.
Example:
sphere { 0, 1 texture{ pigment{rgb <1,1,1>} normal { facets normal_map { [0 bumps ] [0.5 facets ] [1 bumps ] } } } }
Closed by Grimbert Jérôme
Sunday, 09 September 2012, 17:19 GMT
Reason for closing: Fixed
Additional comments about closing:
Sunday, 09 September 2012, 17:19 GMT
Reason for closing: Fixed
Additional comments about closing:
Tested with official 3.7RC6: fine, error
line is correct, message seems clear.
Confirmed with beta.32 based development version.
Note that the offending construct is “facets normal_map {...}”, not the “facets” statement appearing inside the normal_map block (which can be replaced with e.g. “bozo” with the same effect).
Also note that the render-time abort matches behavior of version 3.6.
What is the status of this?
nothing new from my side; Chris?
I took the liberty to “steal” this task from Chris, and fix this with change #5610 as suggested.