The Persistence of Vision Raytracer (POV-Ray).
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FS#12 - facets pattern in normal map
Attached to Project:
POV-Ray
Opened by Tim Attwood (TimA) - Saturday, 09 May 2009, 22:27 GMT
Last edited by Grimbert Jérôme (Le_Forgeron) - Sunday, 09 September 2012, 17:19 GMT
Opened by Tim Attwood (TimA) - Saturday, 09 May 2009, 22:27 GMT
Last edited by Grimbert Jérôme (Le_Forgeron) - Sunday, 09 September 2012, 17:19 GMT
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Details
Using a facet pattern in a normal map results in a unspecified error in Evaluate_TPat at the render stage.
Example:
sphere {
0, 1
texture{
pigment{rgb <1,1,1>}
normal {
facets
normal_map {
[0 bumps ]
[0.5 facets ]
[1 bumps ]
}
}
}
}
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This task depends upon
Closed by Grimbert Jérôme (Le_Forgeron)
Sunday, 09 September 2012, 17:19 GMT
Reason for closing: Fixed
Additional comments about closing: Tested with official 3.7RC6: fine, error line is correct, message seems clear.
Sunday, 09 September 2012, 17:19 GMT
Reason for closing: Fixed
Additional comments about closing: Tested with official 3.7RC6: fine, error line is correct, message seems clear.
Confirmed with beta.32 based development version.
Note that the offending construct is “facets normal_map {...}”, not the “facets” statement appearing inside the normal_map block (which can be replaced with e.g. “bozo” with the same effect).
Also note that the render-time abort matches behavior of version 3.6.
What is the status of this?
nothing new from my side; Chris?
I took the liberty to “steal” this task from Chris, and fix this with change #5610 as suggested.