The Persistence of Vision Raytracer (POV-Ray).
This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.
FS#118 - More efficient handling of fading lights
Opened by Christian Froeschlin (froesccn) - Sunday, 30 May 2010, 15:12 GMT
Last edited by William F Pokorny (wfpokorny) - Thursday, 19 January 2017, 15:34 GMT
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Details
Currently, fading light sources are used for lighting and shadow
A sample implementation is provided in the attached files. These Further considerations regarding this feature:
- For special effects this feature can also be used if the light
- Depending on how
- The default value currently is 0 (or *no* cutoff distance). For |
Argh .. just noticed that the files in the first zip file
accidentally contained other changes not related to this patch,
so here is an updated version.
I need to find a better way to manage povray sources here.
I think this could be added after 3.7 release assuming this code is licensed until GPL/AGPL. Then Chris Cason could merge it, I suppose.
The changes are mine, feel free to use them under any license desired.
Now tracked on github as issue #195.