POV-Ray

The Persistence of Vision Raytracer (POV-Ray).

This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.

Tasklist

FS#100 - cutaway_textures

Attached to Project: POV-Ray
Opened by Jim Holsenback (jholsenback) - Sunday, 18 April 2010, 10:22 GMT
Last edited by Christoph Lipka (clipka) - Saturday, 19 June 2010, 01:07 GMT
Task Type Definite Bug
Category Backend → Texture/Material/Finish
Status Closed
Assigned To Christoph Lipka (clipka)
Operating System Windows XP
Severity Low
Priority Normal
Reported Version 3.70 beta 36
Due in Version 3.70 beta 37
Due Date Undecided
Percent Complete 100%
Votes 0
Private No

Details

When using cutaway_textures the differenced part traces black. Simple scene file attached.

This task depends upon

Closed by  Christoph Lipka (clipka)
Saturday, 19 June 2010, 01:07 GMT
Reason for closing:  Fixed
Additional comments about closing:  No further beta tester feedback on the original problem for way over a month now; I consider that good news. (For the issues regarding POV-Ray 3.6 behavior, see FS#115.)
Comment by Jim Holsenback (jholsenback) - Sunday, 18 April 2010, 10:28 GMT

Don't see the attachment, so I'm adding the scene file here:

#include "colors.inc"
#include "woods.inc"

camera {
  perspective
  location  <-1.5, 1.5, 2.5>
  look_at   <0, 0,  0>
  right     x*image_width/image_height
  }


light_source {
  <-10, 10, 10>
  color rgb 1.0
  }

background {rgb <0.5,0.175,0>}
plane {y,0 pigment {rgb <0.5,0.175,0>}}

difference {
    box {<0,0,0>, <0.5,0.25,1>
            texture {
                    T_Wood1
                    scale <0.5,0.25,1>
                    translate <0.25,0.125,0>
                    finish {ambient 0 diffuse 1 }
                    normal {agate 0.1 scale 0.1}
                    }
            }
    cylinder {<0,0.25,-0.2> <0,0.25,1.2>, 0.05}
    cutaway_textures
    } 
Comment by Christoph Lipka (clipka) - Monday, 19 April 2010, 05:42 GMT
  • Field changed: Status (Investigating → Requires testing)
  • Field changed: Due in Version (Undecided → 3.70 beta 37)
  • Field changed: Percent Complete (50% → 100%)

fixed with change #4943

Comment by Jim Holsenback (jholsenback) - Thursday, 20 May 2010, 17:44 GMT
  • Field changed: Due in Version (3.70 beta 37 → Undecided)
  • Field changed: Operating System (Windows XP → Linux)
  • Field changed: Percent Complete (100% → 90%)

Think this is still a problem. See the attached scene file. Find the WindowFrameSegment declaration for more info. The scene as-is shows the problem (SOME portions of the difference inherit the color of the room) the window opening is scaled larger to show that they AREN'T touching. The problem goes away when (in WindowFrameSegment) the 1st occurrence of the applied texture is commented out and the 2nd occurrence is uncommented, and cutaway_textures is commented out.

   Work.pov (6.7 KiB)
Comment by Christoph Lipka (clipka) - Friday, 21 May 2010, 15:11 GMT
  • Field changed: Due in Version (Undecided → 3.70 beta 37)
  • Field changed: Operating System (Linux → Windows XP)
  • Field changed: Percent Complete (90% → 100%)

While I do agree that the way it works now after change #4943 is not ideal, it seems to perfectly match the behavior of POV-Ray 3.6 now, so I’ll still consider this error fixed and pending testing, and suggest opening a new error entry instead.

(Please be careful with changing an error’s status fields; in general, if the error is open and assigned to some other person, please don’t do any changes to the error except for adding comments, and leave it up to the person assigned to the error to update the status fields accordingly. Reverting changes to some of the fields may be quite cumbersone, especially regarding the “Due in Version” field.)

Comment by Christoph Lipka (clipka) - Saturday, 19 June 2010, 01:04 GMT

see FS#115

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