POV-Ray

The Persistence of Vision Raytracer (POV-Ray).

This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.

ID Category Task Type Reported In Priority Severity Summary Status Progress Due In Version  desc
133 Geometric Primitives Feature Request 3.70 beta 37a Low Very Low Subdivision support Tracked on GitHub 0% Future release
142 Texture/Material/Finish Feature Request 3.70 beta 37a Normal Low camera_view pigment from MegaPOV Tracked on GitHub 0% Future release
172 Image format Unimp. Feature/TODO 3.70 beta 39 Normal Low Re-implement progressive image output Tracked on GitHub 0% Future release
222 Geometric Primitives Definite Bug 3.70 RC3 Normal Low incorrect render of CSG merge with radiosity Tracked on GitHub 0% Future release
243 Geometric Primitives Unimp. Feature/TODO All Low Low Sphere sweep behaves wrong when scaled Tracked on GitHub 0% Future release
245 Other Feature Request All Low Low POVMS message queue can fill up with GB of data for ver... Tracked on GitHub 0% Future release
248 Parser/SDL Feature Request Not applicable Normal Low Implement mechanism to compute direction of a spline Tracked on GitHub 0% Future release
281 Geometric Primitives Feature Request 3.70 RC7 Low Low Bug in rendering of Bézier patches Tracked on GitHub 0% Future release
282 Image format Feature Request Not applicable Low Low Unrendered region should be transparent, not black Tracked on GitHub 0% Future release
75 Geometric Primitives Unimp. Feature/TODO 3.70 beta 34 Normal Medium Replace POV_MALLOC with std::vector in shape code Tracked on GitHub 30% Future release
98 Refactoring/Cleanup Unimp. Feature/TODO 3.70 beta 36 Low Medium Refactor Windows UI code for Unicode support Tracked on GitHub 50% Future release
183 Texture/Material/Finish Possible Bug 3.70 beta 40 Normal Low cutaway_textures broken with child unions Tracked on GitHub 50% Future release
275 Light source Definite Bug 3.70 RC7 Normal Low circular area lights exhibit anisotropy Tracked on GitHub 50% Future release
287 Light source Definite Bug 3.70 RC7 Normal Low area_illumination shadow calculation Tracked on GitHub 50% Future release
4 Subsurface Scattering Unimp. Feature/TODO 3.70 beta 32 Normal Low Integrate Subsurface Scattering with standard lighting ... Tracked on GitHub 90% Future release
196 Subsurface Scattering Definite Bug 3.70 RC3 Normal Low More SSLT Caveats Tracked on GitHub 90% Future release
118 Light source Feature Request 3.70 beta 37a Normal Low More efficient handling of fading lights Tracked on GitHub 0% 3.71 release
251 Parser/SDL Possible Bug 3.70 RC6 Normal Medium Scene / include files of >2GB size may cause problems Tracked on GitHub 0% 3.71 release
272 Other Feature Request 3.70 RC6 Low Very Low Minor change, significant speedup in cubic polynomial s... Tracked on GitHub 0% 3.71 release
296 Geometric Primitives Definite Bug 3.70 RC7 Low Medium max gradient computation is not thread safe (isosurface... Tracked on GitHub 0% 3.71 release
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