POV-Ray

The Persistence of Vision Raytracer (POV-Ray).

This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.

IDCategoryTask TypeReported InPrioritySeveritySummaryStatusProgressDue In Version
 36 DocumentationDefinite BugNot applicableVery LowLow GuMax Closed
100%
Task Description

After a recent update on the POV-Wiki the GuMax skin doesn’t recognize MediaWiki:Common.css entries.

 35 DocumentationFeature RequestAllVery LowLow problem parsing +i option in povray-3.7.0.beta.32 on li ...Closed
100%
Task Description

The commands:

povray +i /home/ronis/Nm=500/povray.00001.pov

or

povray +i/home/ronis/Nm=500/povray.00001.pov

fail with: povray: this pre-release version of POV-Ray for Unix expires in 2 day(s) and 1 hour(s)
Failed to parse command-line option

Going to the directory and simply running: povray +i povray.00001.pov
works.

I came across this by accident trying to get emac’s povray mode to work; apparently it passes the full path name to povray.

I don’t think there is a problem in 3.6.1

 34 Configure/BuildPossible Bug3.70 beta 32Very LowCritical configure: error: Could not link against boost_thread-b ...Closed
100%
3.70 beta 33 Task Description

I’ve been trying to upgrade povray 3.6.1 to 3.7-beta-32. I’ve configured with no additional arguments, and the configure dies with:

checking whether to build the boost thread library from sources... no
checking for boostlib >= 1.35... yes
checking whether the Boost::Thread library is available... yes
checking for exit in -lboost_thread... no
checking for exit in -lboost_thread-boost_thread... no
configure: error: Could not link against boost_thread-boost_thread !

I figured that the problem was with my boost installation (1.35) and upgraded boost to 1.39; the problem remains. I tried to see if exit was defined in libboost_thread and/or libboost_thread-boost_thread and it isn’t. Just to be sure that my currrent setup works for the released version, I rebuilt/reninstalled 3.6.1, which went without problem.

I’m on a slackware-12.2 box, using gcc-4.4.0.

 33 Parser/SDLDefinite Bug3.70 beta 32Very LowLow parse accepting invalid vector float components Closed
100%
3.70 beta 33 Task Description

The parser is missing extra period characters when it parses a float as a vector component.

#local sample = <0.0.0.1,0,0>;

Doesn’t generate an error, but should.

 32 OtherDefinite Bug3.70 beta 32Very LowMedium tiff file extention error Closed
100%
Task Description

The parser is failing to read the .tiff file extension from the input string...

bump_map { tiff "earth03_hf2.tiff" }

Results in file not found, but

bump_map { tiff "earth03_hf2" }

will find the file. It might be that it’s not a three character extension?

 31 Texture/Material/FinishDefinite Bug3.70 beta 32Very LowMedium function pattern in image map Closed
100%
3.70 beta 33 Task Description

Function use in image maps is broken.

The following should result in a white and green checkered unit square, but is transparent.

camera {
   location  <0.0, 0.5, -4.0>
   direction 1.5*z
   right     x*image_width/image_height
   look_at   <0.0, 0.0,  0.0>
}

background {rgb <1,1,1>}

light_source {
  <-30, 10, -30>           
  color rgb <1, 1, 1> 
}

plane {y,-1 pigment{checker rgb <1,0,0> rgb <1,0.5,0.5> }}

plane {y,-0.99 
 pigment {
  image_map { 
   function 10,10 { 
    pigment {checker rgb <0,1,0>, rgb <1,1,1> scale 0.1}
   }
   once 
  }
  rotate <90,0,0>
 }
}
 30 Parser/SDLFeature RequestNot applicableDeferVery Low Custom progress information during parsing Closed
100%
Task Description

For some particularly “heavy” SDL scripts, it might be desirable to override (or complement) the standard “Parsing 47110815K tokens” progress information with some more helpful custom info, e.g. “Planting trees... (37%)”, or “Generating terrain mesh row 47 of 500”.

 29 Image formatUnimp. Feature/TODO3.70 beta 32Very LowMedium Re-implement image output to STDOUT Closed
100%
3.70 beta 39 Task Description

Versions of POV-Ray prior to 3.7 had the ability to write the image output as a stream to STDOUT. This was particularly useful in unix as it allowed POV-Ray output to be directly piped to other processes.

The introduction of SMP and the associated non-linear generation of pixels complicates stream output to the extent that it is not currently available in v3.7.

At a minimum 3.7 must at least be able to write the completed image to STDOUT after a render - this is not an optimal solution but is better than nothing. Ideally however once entire lines are complete (most likely this will occur in batches due to the block nature of the render subdivision) these lines will be written immediately to STDOUT (after possibly being processed through the appropriate image format routines).

NB currently the image format routines are not invoked until the entire render is completed, so to do this would be a significant modification. However if we limit real-time stream output to “simple” non-compressed formats (e.g. PPM), it would not be overly difficult, and from the point of view of Unix-like operating systems (where the piping feature is most useful), if the data is in PPM format it can easily be transformed into anything else.

28FrontendFeature Request3.70 beta 32Very LowLow#debug message not displayed.Tracked on GitHub
0%
Future release Task Description

The #debug message stream is only being flushed when it hits a newline character,
instead of after each #debug statement. This means that some final strings don’t show up.

#debug "This line prints,\n but this line doesn't."
27OtherFeature Request3.70 beta 32Very LowLowAdd texture support to background statementTracked on GitHub
0%
Future release Task Description

Adding full texture statement support to the background statement (with a scale of 1/1) aligned with the image_map direction of an image would allow i.e. specifying an image as background easily.

26Geometric PrimitivesDefinite Bug3.61Very LowLowArtifacts rendering a cloth which has two-side texturesTracked on GitHub
0%
Future release Task Description

Dear PovRay maintainers and developers, congratulations for your great RayTracer!

We think that we have found a bug while we were rendering a piece of cloth.

In this piece of cloth were defined two textures, one for one side and one for the another side:

  texture { mesh_tex0_0 }
  interior_texture { mesh_tex0_1 }
  • Please: Look at line 77414 of the attached file “test.pov” to see

these definitions in their original context.

We have found some artifacts in the final rendering, in concrete near some wrinkles,
please, look at the attached file “render_artifacts.tga”, I have painted a big green arrow
near the artifacts, maybe you’ll need to do a zoom to see them more accurately.

They are as though the texture of the other side was painted in the incorrect side.

Fortunately, we have a patch to fix this bug (thanks to Denis Steinemann, he made the
implementation for PovRay 3.5, so I have adapted these changes to release 3.6.1)

Although we have found this bug in the Windows and Linux 3.6.1 releases,
the patch was generated in Linux (using the source code release of “povray-3.6.1”).

To apply this patch, inside the parent folder of the directory “povray-3.6.1” execute:

            patch -p0 < other_side_artifacts.patch

And the “povray-3.6.1” will be patched and you will get a console output like this:

 patching file povray-3.6.1/source/lighting.cpp
 patching file povray-3.6.1/source/mesh.cpp
 patching file povray-3.6.1/source/render.cpp

We don’t know if this “hack” is enough smart to apply in the next release,
but we think that it fixes the bug (the artifacts dissapear).

Best regards and thank you very much for your great RayTracer!

25AnimationDefinite Bug3.70 beta 32DeferLowPause sometimes fails when rendering animationTracked on GitHub
90%
Task Description

There is an issue where the pause button in POVWIN will sometimes not work during an animation (primarily where the frame rate is high), and furthermore, POVWIN can then get into a state where it’s not possible to use the pause until it is re-started.

Newsgroup report.

 24 Geometric PrimitivesDefinite Bug3.70 beta 32Very LowCritical isosurface, bounding box & threads Closed
100%
3.70 beta 33 Task Description

Linux beta 32, 64bits, compiled from sources.

povray -w800 -h600 +a0.3 +kfi1 +kff78
-L/usr/local/share/povray-3.7/scenes/incdemo
-Ii_internal.pov +WT5 +R4 +AM1 +MB1

Important issue: +WT5 +MB1

Seems Fine for +WT1 +MB1
Also fine for +WT5 +MB9

The intersection with the containing box displays some two-shades of grey
random checkered patterns.
Size of square looks like size of renderering thread. Position too.

Impacted frames (of 78):
01, 02, 03, 30, 48, 74, 76.

 23 Platform-specificCompatibility Issue3.70 beta 32Very LowMedium X Window preview might lock Closed
100%
3.70 release Task Description

Beta 32, compiled from source on Linux/Ubuntu, amd64.

The random “window display lock” is back.
(as the previous “solution” was to get no window display usable, that’s not so bad).

What is it: sometime, when the rendering window is activated, povray just draw the frame
of the window, paint it black, does not display anything else but seems to perform the
rendering in separate threads. Whenever the mouse move over the frame of the window, it
unlock the updating process and big parts of the rendered image pop up.

What it is not fine: if you do not move the mouse over the window, povray will just stall.
This is more a problem for animation rendering, as getting the display might be a wanted
bonus to monitor the rendering images, and you just fall into that lock: your expected
night rendering could very well be suspended on the first frame.
Moreover, the “move the mouse over” works only for local display. In previous beta (not
yet checked with 32), with a remote display, there was no way to unlock povray.

 22 Parser/SDLDefinite Bug3.6Very LowMedium Known 3.6-only bug related to Splines and Token countin ...Closed
100%
3.65 Task Description

3.6x only bug with easy/known fix. Error message: “Identifier expected, incomplete function call or spline call found instead.” caused by token counter variable using the wrong special value. The symptom occurs when using a lot of splines. See this thread for details.

(I am using a self-compiled special build because I use a lot of splines in 3.6 but would rather use an official 3.6)

 21 DistributionDefinite Bug3.70 beta 32Very LowLow unix scripts have wrong version set Closed
100%
Task Description

In unix distribution these scripts

  • allscene.sh
  • allanim.sh
  • porfolio.sh

have the variable VERSION set to 3.6

20User interfaceFeature Request3.70 beta 32Very LowVery Lowrender window behaviorTracked on GitHub
0%
Task Description

When changing the behavior of the render window, “Keep above main”, requires restarting the POV editor to take effect. It would be nice either to get a warning to restart, or to get it to work without restarting.

 19 Texture/Material/FinishFeature Request3.70 beta 32Very LowLow AOI pattern Closed
100%
3.70 beta 37 Task Description

Adding an AOI pattern is asked for fairly frequently.

 18 DistributionCompatibility Issue3.70 beta 32Very LowMedium read only files in distribution Closed
100%
3.70 beta 33 Task Description

Array.inc and subsurface.pov are in read only mode, they probably should have normal permissions.

 17 Texture/Material/FinishPossible Bug3.70 beta 32Very LowLow square blotches in transparency Closed
100%
3.70 beta 33 Task Description

There can be square (32×32) blotches in partially transparent objects.

global_settings {
   max_trace_level 10
}

camera { 
   location <-30,10,5> 
   look_at <0,0,0> 
   angle 25 
}


light_source { 
   <-100,30,70> 
   rgb 1 
}

difference { // make a dome
  sphere { <0,0,0> 5 }  // ball
  sphere { <0,0,0> 4.9 } // hollow interior
  box { <-6,-6,-6> <6,1,6>  pigment { rgb <0,0,0> }}  // chop off bottom half
  pigment { rgbt <1,1,1,0.675> }
}

box { 
   <-6,-6,-6>, <6,0.99,6> 
   pigment { rgb <1,1,1> } 
   rotate <0,45,0>
} // sit it on a box
 16 Texture/Material/FinishDefinite Bug3.70 beta 32Very LowMedium reflective texture map crash Closed
100%
3.70 beta 33 Task Description

Reflective texture maps can cause a stack overflow crash.

sphere{0,1
  texture{
   bozo
   texture_map{
    [0 pigment{rgb 0}]
    [1 pigment{rgb 0} finish{reflection 1}]
   }
  }
}
 15 Geometric PrimitivesDefinite Bug3.70 beta 32Very LowMedium julia fractal, trace and inside cause crash Closed
100%
3.70 beta 33 Task Description

Using trace or inside with a julia fractal causes a crash.

#declare Test = julia_fractal {
  <-0.083,0.0,-0.83,-0.025>
  quaternion
  cube 
  max_iteration 8
  precision 20
};
#declare Norm = <0,0,0>;
#declare Hit = trace(Test,<0,0,-10>,z,Norm);
#declare Center = inside(Test,<0,0,0>); 
 14 Texture/Material/FinishDefinite Bug3.70 beta 32Very LowMedium coincident transparency issue Closed
100%
3.70 beta 33 Task Description

Overlapping partially transparent objects can result in speckled shadows.
Rays shouldn’t leak through the coincident areas, they should return one
of the two textures. This was correct in 3.6.

#declare testmat = material { texture {
      pigment {color <1,0,0> transmit 0.5}
}};

camera { location  <1.0, 2.0, -4.0>
   direction 1.5*z
   right     x*image_width/image_height
   look_at   <1.0, -0.2,  0.0>
   angle 30 }

light_source {<-10, 10, -5> color rgb <1, 1, 1>}

plane {y,-1 pigment{rgb <1,1,1>}}

union {
   sphere {<0.0,0,0>,0.5 material{testmat}}
   sphere {<0.1,0,0>,0.5 material{testmat}}
   sphere {<0.2,0,0>,0.5 material{testmat}}
   sphere {<0.3,0,0>,0.5 material{testmat}}
   sphere {<0.4,0,0>,0.5 material{testmat}}
   sphere {<0.5,0,0>,0.5 material{testmat}}
}
 13 OtherDefinite Bug3.70 beta 32Very LowMedium 4k files crash Closed
100%
3.70 beta 33 Task Description

Files of exactly 4k length can cause a full crash exception when opened.

 12 Texture/Material/FinishDefinite Bug3.70 beta 32Very LowVery Low facets pattern in normal map Closed
100%
3.70 RC6 Task Description

Using a facet pattern in a normal map results in a unspecified error in Evaluate_TPat at the render stage.
This probably should be caught at parse time to give a more descriptive error and a line number.

Example:

sphere {
  0, 1
  texture{
    pigment{rgb <1,1,1>}   
    normal {
      facets
      normal_map {
         [0 bumps ]
         [0.5 facets ]
         [1 bumps ]
      }
    } 
  }
}
 11 Configure/BuildCompatibility Issue3.70 beta 32Very LowLow Need to rename Rect to avoid clash with OSX Closed
100%
3.70 beta 33 Task Description

The Rect data type needs to be renamed to avoid a clash with a Mac OSX declaration. It was originally called Rectangle, but this clashed with a Windows declaration. Something more POV-specific should be used, e.g. PovRect.

 10 Parser/SDLFeature Request3.70 beta 32Very LowMedium Add support for specifying input images' gamma pre-corr ...Closed
100%
3.70 beta 40 Task Description

Input image files may have been created with gamma pre-correction for some specific target gamma, which may vary from image to image. Some file formats like PNG or HDR support embedding gamma pre-correction information in the image file, but this information may be missing or faulty, and some formats don’t support it at all. Additionally, it may be desirable to tamper with an input image’s gamma for artistic reasons.

Therefore, I suggest adding a means to explicitly specify input images’ originally intended target gamma on a per-image basis, like:

image_map { jpeg "MyImage.jpg" assumed_gamma 1.8 }
 9 Parser/SDLFeature Request3.70 beta 32Very LowLow Add support for tuning brightness of image-mapped sky s ...Closed
100%
3.70 RC4 Task Description

Adjusting the brightness of an image-mapped sky sphere, although not an uncommon task especially when using HDR light probes, currently is cumbersome at best, as it is not possible to specify a “finish { ambient ... }” statement.

To simplify tuning a sky sphere’s brightness, I suggest introducing a “brightness FLOAT” modifier (defaulting to 1.0) to either the sky_sphere block or (as a more versatile solution) the image_map statement.

8RadiosityUnimp. Feature/TODO3.70 beta 32DeferLowImprove Radiosity "Cross-Talk" Rejection in CornersTracked on GitHub
0%
Future release Task Description

Near concave edges, radiosity samples may be re-used at a longer distance away from the edge than towards the edge; there is code in place to ensure this, but it only works properly where two surfaces meet roughly rectangularly, while failing near the junction of three surfaces or non-rectangular edges, potentially causing “cross-talk”.

It should be investigated how the algorithm can be improved or replaced to better cope with non-trivial geometry.

7RadiosityUnimp. Feature/TODO3.70 beta 32LowMediumRe-implement Radiosity render abort/continue supportTracked on GitHub
0%
Task Description

For proper render abort/continue support, radiosity cache data must be written to (or read from) disk even if the user does not explicitly opt to have a sample data file written/read. This feature has temporarily been dropped from 3.7 beta and is still pending re-implementation.

To meet high-reproducibility requirements in conjunction with SMP operation, it may be necessary to extend the 3.6 radiosity cache file format.

6Subsurface ScatteringUnimp. Feature/TODO3.70 beta 32DeferLowIntegrate Subsurface Scattering with PhotonsTracked on GitHub
0%
Future release Task Description

Subsurface scattering must be made photon-aware.

 5 Subsurface ScatteringUnimp. Feature/TODO3.70 beta 32Very LowLow Integrate Subsurface Scattering with Radiosity Closed
100%
Future release Task Description

Subsurface scattering must be made radiosity-aware.

4Subsurface ScatteringUnimp. Feature/TODO3.70 beta 32Very LowLowIntegrate Subsurface Scattering with standard lighting ...Tracked on GitHub
90%
Future release Task Description

Subsurface Scattering still uses its own rudimentary code to compute illumination from classic light sources; this must be changed to use the standard light source & shadow handling code, to add support for non-trivial light sources (e.g. spotlights, cylindrical lights, area lights), partially-transparent shadowing objects etc.

 3 DocumentationUnimp. Feature/TODO3.70 beta 32Very LowMedium Documentation needs to be updated for version 3.7 Closed
100%
3.70 release Task Description

The version 3.6 documentation needs to be updated to suit the changes for version 3.7.

 2 Platform-specificCompatibility Issue3.61cLowHigh POV-Ray 3.6x does not work properly in Vista Closed
100%
3.62 Task Description

There are a number of problems with the Windows version of POV-Ray under Windows Vista. To resolve these, the setup program needs to be re-written and the location of internal files changed.

 1 BackendDefinite Bug3.70 beta 32Very LowMedium Mesh not smooth in 64-bit beta 32 Closed
100%
3.70 beta 33 Task Description

Beta 32 is failing to render a mesh2 smoothly on 64-bit XP - output shows flat triangles rather than smoothed triangles.
Issue is not present in 32-bit build.

Reported in http://news.povray.org/49e51489%241%40news.povray.org. Demo image rendered using standard chessmesh scene.

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