POV-Ray

The Persistence of Vision Raytracer (POV-Ray).

This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.

IDCategoryTask TypeReported In  descPrioritySeveritySummaryStatusProgressDue In Version
 134 Image formatFeature Request3.70 beta 37aVery LowLow INI option to overlay render information on output imag ...Closed
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Task Description

It would be nice to configure an INI option to add render information like render time, date, and input file to output images.

 135 Platform-specificFeature Request3.70 beta 37aVery LowLow Right-click menu when clicking on editor tab Closed
100%
3.70 beta 38 Task Description

When right-clicking on a tab in the editor window a list of options should appear, such as:

* Close
* Close all but this
* Save
* Save as
* Print

See Notepad++, EditPad Lite, and Firefox for examples.

 137 Include filesFeature Request3.70 beta 37aVery LowLow atand function Closed
100%
3.70 beta 38 Task Description

There already exist atan, atan2 and atan2d functions, why not atand?

138User interfaceFeature Request3.70 beta 37aVery LowLow"Rename" option in File menuTracked on GitHub
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Task Description

Would be great if there were a “Rename” option in the editor File menu to rename the current file name. Otherwise, you have to close the file, rename it in file manager, then open the file again, thus loosing the current tab position and undo history for the file.

 139 Platform-specificFeature Request3.70 beta 37aVery LowLow "Delete" option in File menu Closed
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Task Description

Would be nice to have a “Delete” option in the File menu to delete the current file from disk.

140Platform-specificFeature Request3.70 beta 37aVery LowLow"Reload" option in File menuTracked on GitHub
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Task Description

Would be great to have a “Reload” option in the File menu to manually reload the current file from disk, discarding all subsequent changes since the last save.

 141 DocumentationCompatibility Issue3.70 beta 37aVery LowLow Document changed behavior processing INI files Closed
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3.70 release Task Description

The documentation assumes that INI files (as well as the command line!) are parsed and processed instantly. This no longer holds true for POV-Ray 3.7, where parsing INI files (and the command line) and processing it are separate operations that occur at different times. As such, one consequence is that INI file options only take effect after reading the whole INI file, and possibly later.

As such, documentation statements such as <http://www.povray.org/documentation/view/3.6.1/222/>
“Note: that these options take effect immediately when specified. Obviously any error or warning messages that might occur before the option is read will not be affected.”

Are no longer correct. It needs to be explained that options only take effect after the INI file has been read. An error in the INi file causes other options _not_ to take effect because reading of the INi file is aborted prematurely.

142Texture/Material/FinishFeature Request3.70 beta 37aVery LowLowcamera_view pigment from MegaPOVTracked on GitHub
0%
Future release Task Description

I probably don’t have to explain why the camera_view pigment in MegaPOV was important, but I will list some reasons anyway:

1) post-processing could be performed in-scene
2) new types of focal blur effects could be created
3) feedback fractals were possible

I’m sure there are many others, as this is one of those features that has undetermined potential!

 143 BackendFeature Request3.70 beta 37aVery LowLow explicit Output_File_Name for images/animations Closed
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Task Description

The ability to specify an exact name for output images during animations would be great. As it is, POV-Ray appends a numerical designation to each image (e.g. image001.png, image002.png, etc. Overriding this behavior would allow certain tasks to be accomplished without cluttering the hard drive. For instance, an image could be rendered over and over again. Certain things like cellular automata, ripple tank simulations and feedback fractals could be performed without the resulting long list of images in a given directory.

The command line option could be in the form of +oefile/+Output_File_Name_Exact=file or some such.

145Parser/SDLFeature Request3.70 beta 37aVery LowLowStack trace report on errorTracked on GitHub
10%
Task Description

In other languages if you encounter an error you’ll often be presented with a stack trace showing not only the file and line number the error occurred at, but also any calling functions and _their_ calling functions and so on.

Currently, Povray reports the line number of the error as well as the last five or so lines prior to the error. This is usually OK in simple scenes, but breaks down when you start making use of inclusion and macros.

Let’s say you have a macro located in a file that you then include in your scene. Within your scene you call the macro multiple times, passing input to it. However, by accident you pass _invalid_ input to the macro at some point, resulting in an error when parsing. In this case Povray will report the error as belonging to the macro whereas the actual bug exists in the calling code. If the macro is called more than once in your scene it can be difficult to figure out _which_ instance is the one supplying the bad input.

Not sure how much of this is achievable in Povray.

 146 Parser/SDLPossible Bug3.70 beta 37aVery LowLow Macros are finnicky about how you type your code Closed
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Task Description

Macros are finicky about how you type your code. What works outside macros sometimes fails inside them. For more information see the threads:

“Problems with macro (3.6)”, in p.a-u, 06-09-10
“Bad operands”, in p.g, 05-20-10

Still not sure *what* exactly the problem was, but one of my workarounds ended up working.

 147 FrontendPossible Bug3.70 beta 37aVery LowLow Statistic_File not working? Closed
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Task Description

In POV 3.6 you could set the Statistic_File option to a custom file and folder path. In the beta I get an “Cannot open file” error. Has the feature been intentionally removed or did it become broken?

 148 DocumentationFeature Request3.70 beta 37aVery LowLow Thumbnails in docs for shapes.inc, shapes_old.inc, shap ...Closed
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Task Description

The documentation entries for shapes.inc, shapes_old.inc, shapes2.inc, shapesq.inc, etc. should have thumbnails next to the object descriptions.

 149 User interfaceFeature Request3.70 beta 37aVery LowLow Tray icon: show render progress Closed
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Task Description

In the tray icon, I’d like to see the render progress indicated somehow icon itself. Either a set of numbers (percents), or a change in color of the icon (e.g. from top to bottom). Something like the attached images.

 150 FrontendCompatibility Issue3.70 beta 37aVery LowLow Windows file association problems (Win7 only??) Closed
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Task Description

Windows allows you to associate programs with file extensions using the “Open with” file manager right-click menu extension.

I’m running Windows 7 64bit, and installed the 64 bit versions of 3.6.2 and the beta appropriately.

A couple of problems that I haven’t tested very thoroughly:

1. If you have both POV 3.6.2 and the beta installed at the same time, you can no longer using this dialog change the association to the beta once it has been created for 3.6.2. There’s no error or anything; it just opens the file inside 3.6.2 instead. Maybe because both versions appear as “POV-Ray for Windows” to this dialog? Would adding the version number to the name fix things? Anything I can do on my end of things to resolve this?

2. In POV-Ray 3.6.2, I can use this dialog to open *.inc, *.txt and other files in POV-Ray, but only if POV-Ray isn’t already running. If POV-Ray is already running I get an “Only /EDIT and /RENDER may be passed to previous instance” error. Files with the *.pov extension open properly regardless, without any error. I am unable to test this in the beta at the moment due to the first problem unfortunately. Could someone please test this with the beta and confirm whether the behavior also exists?

3. With the POV-Ray 3.7 beta, entering the following command in the command prompt results in the same error:

   "C:\Program Files\POV-Ray for Windows v3.7\bin\pvengine64.exe" "D:\Working\Povray\GearHead\LoadingScreen\btr_maanji.pov"

If I change it to the following it works however:

   "C:\Program Files\POV-Ray for Windows v3.7\bin\pvengine64.exe" /EDIT "D:\Working\Povray\GearHead\LoadingScreen\btr_maanji.pov"

Is this error/behavior really necessary? Would it be OK to instead change the behavior when the /EDIT flag is omitted in the
command-line such that the file is opened in the editor by default, without throwing an error?

151Runtime errorPossible Bug3.70 beta 37aVery LowLowNo way to cancel save while parsing, never ending error...Tracked on GitHub
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Task Description

On Windows, when I try and save a file while it is being parsed prior to rendering, I get an error, “Failed to save file: The operation completed successfully”, with a single OK button to click. Despite the weird wording, I’m OK with that.

However after clicking OK I get the error, “Failed to save file ‘...’“, with three buttons: Cancel, Try Again, Continue. Not sure what “Continue” means in this context, given that the possibilities would seem to be covered by the other two buttons. Whatever.

Also, sometimes I get a message with only a single “Retry” button. Not sure what the exact message was.

Anyway, the real problem is that, regardless of which button I press, the program continues to spawning the same error message endlessly. Luckily there is a delay between them, but still it would be nice to have at least one of the three buttons *stop* POV-Ray from asking me again.

Also, once the program finishes parsing the file and it becomes possible once again to save the file, it does nothing. I.e. it doesn’t save the file. So what’s the point of the message and all the options? Why not just say, “Unable to save the file, file is parsing” and be done with it?

I think I recall the same behavior in 3.6.2, so it’s nothing new that’s been introduced.

 152 Parser/SDLFeature Request3.70 beta 37aVery LowLow Camera in object, union statements Closed
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Task Description

Currently, cameras placed inside object or union statements will halt the render with an error. Take for instance the following case:

#local temp_camera_1 = camera
{
  orthographic
  location  z*-12
  direction  z
  up    y
  right    x*image_width/image_height
  scale    32
}

#local temp_light_1 = light_source
{
  0
  color rgb 1
  translate <-30, 30, -30>
}

#local temp_light_2 = light_source
{
  0
  color rgb 1
  translate <-30, 30, +30>
}

union
{
  object {temp_light_1}
  object {temp_light_2}
//  camera {temp_camera_1}  // doesn't work!!!
}

//object {temp_camera_1}  // doesn't work!!!
camera {temp_camera_1}  // works!!!

Changing this behavior would make it possible to more easily apply transformations to scene objects and the camera at the same time in situations where the scene’s frame of reference is in motion relative to the rest of the scene, for instance in animations.

 153 Runtime errorPossible Bug3.70 beta 37aVery LowLow Error determining I/O permissions when using .ini file Closed
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3.70 release Task Description

clipka anonymous@anonymous.org wrote:
> Am 29.06.2010 04:27, schrieb jberry02:
>
> > First, note that this is the Windows version.
> > Second the issue is not with opening the ini file, but with opening the scene
> > file from within the ini file.
> >
> > I have a scene.ini file, that has a line:
> >
> > Input_File_Name=scene
> >
> > under POV-Ray 3.5 *and* POV-Ray 3.6, the scene defined in the file scene.pov is
> > rendered properly using the parameters specified in the scene.ini file. The ini
> > file is opened from the POV-Ray GUI, and run using the “Run” button.
> >
> > under POV-Ray 3.7, I get an error - I originally thought that it was simply not
> > looking for scene.pov (i.e., it wasn’t adding the .pov extension when trying to
> > open the scene file), but looking closer the error is *actually*:
> >
> > Input file ‘C:\[...]\scene’ not found; cannot determine I/O permission for
> > write.
> > Failed to start render: Cannot open file.
> >
> > In other words, it appears that the problem is that it isn’t adding the default
> > ..pov extension when it is trying to do the I/O permission check. I do not have
> > any special I/O permisssions configured for any version of POV-Ray (I get the
> > pop-up dialogs), and this is a change in behavior from 3.6 to the current beta
> > of 3.7. The scene.pov file is not in any of the POV-Ray directories - it is in
> > a separate tree where I keep my scene files.
>
> Having looked at it in a debugger, I can confirm that there is a
> problem, and that you don’t seem to be far off the mark:
>
> The error occurs when POV-Ray tries to determine the I/O permissions for
> the /output/ file. If that isn’t explicitly specified with a path,
> POV-Ray will try to get the path from the input file; however, it will
> take the unprocessed parameter (in the sample case “scene”) rather than
> the file name POV-Ray makes of it (”scene.pov”), and then attempts to
> get the full /long/ path name of the file (remember the good old 8.3
> filenames for compatibility with 16-bit programs?), which only works
> when the file exists.
>
> Would you mind submitting a bug report to <http://bugs.povray.org>?

 154 Setup/InstallPossible Bug3.70 beta 37aVery LowLow Installation on linux (unix ?) in $HOME/.povray/3.7 set ...Closed
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Task Description

Installation script (from sources) when run with a classical “sudo make install” would create povray.ini & povray.conf in $HOME/.povray/3.7 (so far so fine) with the owner as root and the permission to readonly for the real user.

Same goes for the owner of the 3.7 directories tree : .povray & .povray/3.7 are created with root owner, despite being in $HOME of the performing user.

Please fix ?

 109 OtherCompatibility Issue3.70 beta 37aDeferVery Low Debug_File No Longer Appends Frame by Frame Debug Data Closed
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Future release Task Description

The function of the “Debug_File=” .ini option has changed from 3.6 to 3.7.37a.
In 3.6, when rendering multiple frames, a debug file would be created that then appended the debug lines for each frame into the file. It was therefore able to have debug data that identified what parameters were used in which frame in case a frame did not have the desired effect.

In 3.7.37a, the debug file does not perform this function. Instead it creates a new debug file (overwriting the prior) with each new frame. Therefore the debug data is only useful for the final frame (or wherever the render was halted). This is useful for a single frame render or for identifying a fault within a series of frames (because only the last one will remain) but it is not useful for many frames that render successfully.

This problem does not cause any rendering errors or other defects. The debug file specified will only contain the debug data for the last frame rendered.

Per discussion in the forum it was unknown if this was a bug or “feature”. At this time it is causing me a problem so I am submitting the bug. No related bugs were found searching for “output” or “debug” in any status.

Operating System in use is Windows XP. I cannot test 3.7.37a in additional OSes, but it does not seem like it would be OS-specific.

 120 DocumentationCompatibility Issue3.70 beta 37aVery LowVery Low More library paths, wildcards Closed
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3.70 release Task Description

20 library paths is a bit small given the sheer number of include files I’ve collected over the years. An increase in the number, and/or the ability to include wildcards in the search path, would be great.

 124 Parser/SDLFeature Request3.70 beta 37aDeferVery Low variable number of parameters in macros Closed
100%
Future release Task Description

Many programming languages support an indeterminate number of parameters in functions/macros.

JavaScript for instance supports an “arguments” object.

Lua for instance supports the “args” object.

I would like to see that added to POV as well.

Here’s an JavaScript example:

function ArgTest(a, b){
   var i, s = "The ArgTest function expected ";
   var numargs = arguments.length;     //Get number of arguments passed.
   var expargs = ArgTest.length;       //Get number of arguments expected.
   if (expargs < 2)
      s += expargs + " argument. ";
   else
      s += expargs + " arguments. ";
   if (numargs < 2)
      s += numargs + " was passed.";
   else
      s += numargs + " were passed.";
   s += "\n\n"
   for (i =0 ; i < numargs; i++){      //Get argument contents.
   s += "  Arg " + i + " = " + arguments[i] + "\n";
   }
   return(s);                          //Return list of arguments.
}
 125 Parser/SDLFeature Request3.70 beta 37aVery LowVery Low System variable to track whether a file has been includ ...Closed
100%
Task Description

Request a system variable to test whether a scene file has been included by another scene file.

For instance:

#if (is_included)
  camera {...}
#end
129Parser/SDLFeature Request3.70 beta 37aDeferVery LowHash arraysTracked on GitHub
0%
Future release Task Description

Currently, array items may only be referenced by their index number (an integer). It would be nice to also be able to assign string values as array indexes, as in other scripting languages.

133Geometric PrimitivesFeature Request3.70 beta 37aDeferVery LowSubdivision supportTracked on GitHub
0%
Future release Task Description

Someone built a version of Povray with internal support for automatic subdivision of meshes. See:

http://www.cise.ufl.edu/~xwu/Pov-Sub/

Would like to see this feature added natively to Povray.

 136 Parser/SDLFeature Request3.70 beta 37aDeferVery Low String concatenation operator Closed
100%
Task Description

Using the concat function is tedious. Why not just have an operator with which to concatenate strings?

“Hello " + “world!”

“Hello " . “world!”

 155 Runtime errorDefinite Bug3.70 beta 38Very LowMedium Not able to run --benchmark Closed
100%
3.70 beta 39 Task Description

Compiled on linux (revision #5066),
./configure COMPILED_BY=”###” –disable-io-restrictions

the command: povray –benchmark

is failing:
Failed to parse INI file

povray –version

povray: this pre-release version of POV-Ray for Unix expires in 27 day(s) and 5 hour(s)
POV-Ray 3.7.0.beta.38

This is a time-limited beta test version which expires 31 Dec 2010.
General distribution is strongly discouraged.

Copyright 1991-2003 Persistence of Vision Team
Copyright 2003-2010 Persistence of Vision Raytracer Pty. Ltd.

Built-in features:

I/O restrictions:          disabled
X Window display:          enabled (using SDL)
Supported image formats:   gif tga iff ppm pgm hdr png jpeg tiff openexr
Unsupported image formats: -

Compilation settings:

Build architecture:  x86_64-unknown-linux-gnu
Built/Optimized for: x86_64-unknown-linux-gnu (using -march=native)
Compiler vendor:     gnu
Compiler version:    g++ 4.4.3
Compiler flags:      -pipe -Wno-multichar -Wno-write-strings -fno-enforce-eh-specs -s -O3 -ffast-math -march=native -pthread 
 161 Image formatDefinite Bug3.70 beta 38Very LowMedium error when writing jpg format (linux build) Closed
100%
3.70 release Task Description

There is a confirmed bug when writing jpg file format with the current linux build (beta39). when specifying +fj output format the following error occurs:

JPEG parameter struct mismatch: library thinks size is 372, caller
expects 376
JPEG parameter struct mismatch: library thinks size is 372, caller
expects 376
Render failed

this has been confirmed on ubuntu 10.4 and openSuSe 11.2 (assuming 32 bit version) as openSuSe 11.2 64-bit reports no problem

there has been a proposed fix to ~smp/source/base/image/jpeg.cpp that appears to work, however it requires some additional work to make it a platform (linux) and compiler (gcc) specific fix.

 163 Parser/SDLUnimp. Feature/TODO3.70 beta 38Very LowMedium no pigment warning Closed
100%
Future release Task Description

no warning is issued when an object/primitive has no pigment type given

 167 OtherDefinite Bug3.70 beta 38Very LowMedium Core dump when rendering to huge dimensions Closed
100%
Task Description

From post in povray.general (circa 29 september 2010: “Maximum Resolution of Renders?”)

The ultimate goal would be a 41000×41000 image. However each time I have attempted to render that Pov-Ray has crashed on
me. Even when using a single, simple test object (a plain white sphere that
should use a single pixel). So I think this is running into a program limitation
at present.

It won’t be for the faint hearted: a 30500 x 30500 does still produces the bug, but you’d better have 24 GB of true ram to test it.
(it’s a render of a few “real” minutes if you do not swap, for any very quick scene (a 305 x 305 in 0.117s moved to 220s for 30500×30500 on my system when corrected))

With core-dumped enable, the issue is pointed in the creator of PixelContainer.
The problem is due to the resize() parameter: despite the parameter being a size_t (8 bytes long on 64bits), the computation ( h * w * 5 ) use unsigned int for h & w (and signed int for 5).

As a consequence, the value of resize is computed as a signed int... havoc might happen when the signed bit (#31) is propagated to the #63 to #32 of size_t... vector does not enjoy a negative value for resize (and destroy itself: no iterator on coming soon call! hence the crash when the values in the vector are to be initialised)

30500²: (in hex)

1 15 3C 71 50 floats
4 54 F1 C5 40 bytes

Basic solution: promote the 5 to an unsigned long, forcing the computation to happen on unsigned long, avoiding promotion of silly sign-bit, and keeping the resize’s value as a good number.

aka: resize( w * h * 5) becomes resize ( w * h * 5ul )

This solution has been tested and seems fine (it’s just that in base/image/image.cpp, there is a lot of resize()!).
For all resize(), the “ul” must be added. (and that means also that resize( w * h ) must be rewritten as ( w * h * 1ul ). )

 168 Texture/Material/FinishDefinite Bug3.70 beta 38Very LowMedium noise_generator default broken Closed
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3.70 beta 40 Task Description

[Original Title: “texture_map interpolation does not work correctly for some patterns”]

The below test scene should yield identical textures
T_STRAND1 and T_STRAND2 but this is not the case. Reported
and verified in

http://news.povray.org/povray.general/thread/%3C4cbd804b%241%40news.povray.org%3E/

The problem seems to affect bozo, bumps, dents, granite, spotted,
and maybe wrinkles. The problem was reported earlier in

http://news.povray.org/povray.beta-test/thread/%3C48112367%241%40news.povray.org%3E

with a comment that 3.6 gives the expected results

#declare C_STRAND = color rgb 1;

#declare C_CLEAR  = color rgb 0;

#declare T_STRAND = texture
{
  pigment {color C_STRAND}
}

#declare T_CLEAR = texture
{
  pigment {color C_CLEAR}
}

#declare T_STRANDS1 = texture
{
  pigment
  {
    granite scale 2 color_map
    {
      [0.0 color C_STRAND]
      [0.5 color C_CLEAR]
      [1.0 color C_CLEAR]
    }
  }
}

#declare T_STRANDS2 = texture
{
  granite scale 2 texture_map
  {
    [0.0 T_STRAND]
    [0.5 T_CLEAR]
    [1.0 T_CLEAR]
  }
}

plane
{
  z, 10
  texture {T_STRANDS1}
  //texture {T_STRANDS2}
} 
 156 OtherDefinite Bug3.70 beta 38Very LowLow Crash when reading from DF3 file with no data, using in ...Closed
100%
3.70 RC4 Task Description

A df3 file is written, with header 00 00 00 00 00 00 and no data (hypothetically valid df3 file).
This file is used as density file for media, using interpolation. This causes a crash once Pov-Ray starts rendering the pixels that contain media.
All pixels rendered before that render fine. Using no interpolation does not cause a crash.

Sample Scene:
#fopen out “random.df3” write
#write (out, uint16be <0,0,0>)
#fclose out

box{0,1 pigment{rgbt 1} hollow interior{media{
density{density_file df3 “random.df3” interpolate 1}}}} // interpolate 2 also crashes, interpolate 0 does not.

System: Win7 x64, 3.7 Beta 38

 158 OtherDefinite Bug3.70 beta 38Very LowLow Antialias Gamma reporting error Closed
100%
3.70 beta 39 Task Description

value is erroneously clipped to the range 0..1 before being displayed

 159 FrontendPossible Bug3.70 beta 38Very LowLow Test bug for checking features of flyspray Closed
100%
Task Description

Test bug for checking features of flyspray.

 164 OtherFeature Request3.70 beta 38Very LowLow Date/time stamp on rendered images Closed
100%
Task Description

I’d like to request the ability to create a date/time stamp on output images so that new renders don’t always overwrite old ones. Thanks.

 166 Texture/Material/FinishDefinite Bug3.70 beta 38Very LowLow quick_color does not work Closed
100%
Task Description

the quick_color feature doesn’t work when +qN or Quality=N is set to 5 or below

 104 Image formatDefinite Bug3.70 beta 37MediumCritical Output file gamma broken for File_Gamma=1.0 Closed
100%
3.70 beta 37a Task Description

Setting File_Gamma=1.0 produces unexpectedly bright output files for most output file formats, as if File_Gamma was set to 2.2 instead.

The underlying problem is a bug that, when File_Gamma is set to exactly 1.0, causes the encoding gamma function to be undefined, which was not meant to happen in current versions, and instead was reserved for future versions to signal that a file-format-specific default encoding gamma should be used. The image file output handlers already support this, most of them choosing the sRGB transfer function, giving roughly the same output as setting File_Gamma=2.2.

As a preliminary workaround, users may want to set File_Gamma=1.02 (any value smaller than 0.99 or greater than 1.01 should do).

 103 Image formatDefinite Bug3.70 beta 37Very LowLow JPEG output does not conform to baseline JFIF standard Closed
100%
3.70 beta 38 Task Description

POV-Ray 3.7-generated JPEG image output files do not conform to the JFIF standard. Most importantly, the files written do not use the standard YCbCr color model (they seem to use plain RGB instead), nor do they have a proper JFIF tag.

As a consequence, some software may be unable to read the generated JPEG files properly. In addition, it seems that POV-Ray mixes up the Red and Blue channels.

 105 User interfaceUnimp. Feature/TODO3.70 beta 37Very LowLow output options not displayed Closed
100%
Task Description

POV-Ray 3.7 does not show output options, such as:

Output Options
  Image resolution 640 by 480 (rows 1 to 480, columns 1 to 640).
  Output file: D:\foo\test.png, 24 bpp PNG
  Graphic display......On  (gamma: 2.2)
  Mosaic preview.......Off
  CPU usage histogram..Off
  Continued trace......Off

(the above is what 3.6 used to show)

106DistributionUnimp. Feature/TODO3.70 beta 37Very LowLowUpdate sample scenes and include files for POV-Ray 3.7 ...Tracked on GitHub
0%
Task Description

Most sample scenes and include files were designed at times when POV-Ray did not to any proper gamma handling, or still used the inferior 3.6 “assumed_gamma” mechanism.

All the scenes and include files should be reviewed, and updated to fit the new 3.7 gamma model.

The primary task will probably be gamma-adjusting literal color values and ambient parameters; I suggest using macros (which ideally should be defined in an include file) to be set according to the #version statement, so the scene/include file could be kept compatible with older versions.

 107 Parser/SDLDefinite Bug3.70 beta 37Very LowLow Failed to parse INI file, over network Closed
100%
3.70 beta 38 Task Description

I can no longer run a Myfile.ini over a network, on a different computer.

Possiblely related to:

    http://bugs.povray.org/task/97   FS#97  (Forward-slash pathnames not fully supported in Windows version)

-
Cannot open INI file
‘\\STEPHEN-POVRAY\Bishop3d\Objects\Industrial_enclosure\Telco_enclosure_extra.ini’.
Failed to start render: Failed to parse INI file

108Parser/SDLFeature Request3.70 beta 37Very LowLowmotion_blur feature similar to Megapov versionTracked on GitHub
0%
Future release Task Description

motion_blur which is a simple and effective feature to use in Megapov to simulate motion blur of, e.g. bird wings, propellers or running animals, would be a neat addition to version 3.7 and later.

In Megapov, the feature requires a line of code in the global_settings{} e.g.: motion_blur 10, 2
and a declaration for the moving object. e.g.:

motion_blur {
  type 0
  object{MyObject  material{MyMaterial rotate x*clock*2}}
  rotate x*clock*10
}

type represents several types of pre-defined motions.

Thanks,

Thomas

 78 PhotonsPossible Bug3.70 beta 35aVery LowHigh Wrong rendering of BeamTest-Scene in 3.7.beta.35a Closed
100%
3.70 beta 37 Task Description

Hi,

following scene will not be rendered correctly in 3.7.beta.35a:

http://lib.povray.org/collection/beamtest/cousin%20ricky%201.1/beamtest.html

maybe it is a configuration problem or it is a real bug.

 80 Parser/SDLPossible Bug3.70 beta 35aVery LowMedium Bad behavior for missing image file Closed
100%
Task Description

The following SDL code

sphere {0, 1 pigment {image_map {png "missing.png"}}

yields “render failed” in 3.7b25 and the position of the error
is not highlighted in source code, giving no clue what went wrong.
In 3.6 this yields “Parse Error: Cannot open PNG file”.

79Source codeFeature Request3.70 beta 35aVery LowLowFull-Featured Test-Scene to check the correctness of po...Tracked on GitHub
0%
Future release Task Description

Hi,

it would be nice if there exists a test scene (not a benchmark) which has a high coverage of povray source and can be used as correctness validation of povray. It schould be produce an image which can be compared to a golden reference image.

It may be also possible to create a regression test suite which does automatic comparision of the render results.

 82 OtherPossible Bug3.70 beta 35aVery LowLow correction to Shapes.pov  Closed
100%
Task Description

When I try to re-render the insert menu bitmaps,on the Windows version 3.7b36 there is an error with the
Shapes.pov file.
line 474: Parse Error: Unexpected additional ‘.’ in floating-point number

line 474 is:

<2.6, 0>, <3.6.9>, <4, 1.1>, <3.4, 2>, <3, 1>, <2, 1>

The second vector has two decimal points
Change to <3.6,.9>

 92 Geometric PrimitivesDefinite Bug3.70 beta 36LowHigh Sphere_Sweep Bug Closed
100%
3.70 beta 37 Task Description

This item may need to be merged with item FS#81. This is another sphere sweep bug, though they are of different spline types.

The code is

#include "colors.inc"

camera {
  location  <0, 0.0, -4.0>
  direction 1.5*z
  right     x*image_width/image_height
  look_at   <0.0, 0.0,  0.0>
}

light_source {
  <0, 0, 0>            // light's position (translated below)
  color rgb <1, 1, 1>  // light's color
  translate <-30, 30, -30>
}


#declare i_start = 0;
#declare i_stop = 3;
#declare i_step = 0.05;
#declare i_inc = i_start;
sphere_sweep {
  linear_spline                 // linear curve

  (i_stop - i_start)/i_step + 1,    // number of specified sphere positions
#while(i_inc<=i_stop)
  
  #declare y_coor = 0.23*sin(7.1*i_inc);
  <i_inc, y_coor, 0>, 0.05
        #declare i_inc = i_inc + i_step;
 
        
#end

pigment{color Orange}

}

 94 Texture/Material/FinishDefinite Bug3.70 beta 36Very LowHigh Unexpected refraction angle in interfaces with changing ...Closed
100%
3.70 beta 37 Task Description

I’ve tried to model this setup:
http://kschwebke.webng.com/povray/ior-interfaces/drawing.png with the following SDL:
http://kschwebke.webng.com/povray/ior-interfaces/rs2.pov.txt

A small overlap between the two transparent solids is needed, because a gap
would lead to total reflection. The camera in the test scene looks in the
direction of the ray in the setup drawing. The setup is surrounded with angular
markers, so one can easily read the final resulting looking angle.

POV-Ray 3.6.1 renders the expected result (~53° in the center of the screen):
http://kschwebke.webng.com/povray/ior-interfaces/rs2-35.jpeg

POV-Ray 3.7.0b35a (compiled Unix source) renders a different
(and in my opinion wrong) angle (~67°), however – for the very same scene file:
http://kschwebke.webng.com/povray/ior-interfaces/rs2-37b35a.jpeg

I’ve started a discussion about this issue in povray.beta-test: http://news.povray.org/povray.beta-test/thread/%3Cweb.4bba4677730ab9f3e8c084b40%40news.povray.org%3E/

All linked documents are also attached.

 95 PhotonsDefinite Bug3.70 beta 36LowHigh Photons are over-attenuated by semi-transparent surface ...Closed
100%
3.70 beta 37 Task Description

The code to attenuate transmitted photons according to surface texture was apparently duplicated during refactoring of the source code for version 3.7. Behavior has changed from 3.6 to 3.7 (beta.36) accordingly, as can be demonstrated with the following scene:

global_settings {
  assumed_gamma 1.0
  max_trace_level 10
  photons { spacing 0.02 }
}

camera {
  right x*image_width/image_height
  location  <0,2.6,-10>
  look_at   <0,0.75,0>
}

light_source {
  <500,300,150>
  color rgb 1.3
  photons {
    refraction on
    reflection on
  }
}

sky_sphere {
  pigment {
    gradient y
    color_map {
      [0.0 rgb <0.6,0.7,1.0>]
      [0.7 rgb <0.0,0.1,0.8>]
    }
  }
}

plane {
  y, 0
  texture { pigment { color rgb <1.0, 0.8, 0.6> } }
}

#declare M_Glass=
material {
  texture {
    pigment {rgbt 1}
    finish {
      ambient 0.0
      diffuse 0.05
      specular 0.6
      roughness 0.005
      reflection { 0.1, 1.0 fresnel on }
      conserve_energy
    }
  }
  interior {
    ior 1.5
    fade_power 1001
    fade_distance 0.9
    fade_color <0.5,0.8,0.6>
  }
}

#declare M_PseudoGlass2=
material {
  texture {
    pigment {rgbf <0.8,0.2,0.2,0.8>}
    finish {
      ambient 0.0
      diffuse 0.05
      specular 0.6
      roughness 0.005
      reflection { 0.1, 1.0 fresnel on }
      conserve_energy
    }
  }
  interior {
    ior 1.0
  }
}

sphere {
  <1.1,1,-1.3>, 1
  material { M_Glass }
  photons {
    target 1.0
    refraction on
    reflection on
  }
}

box {
  <2.4,0,-2.3>, <2.6,4,0.3>
  material { M_PseudoGlass2 }
  photons { target 1.0 refraction on reflection on }
}

 93 PhotonsDefinite Bug3.70 beta 36Very LowMedium Photons are unnaturally amplified by pass_through objec ...Closed
100%
3.70 release Task Description

The following scene shows how photons are “boosted” by pass_through objects; removing one of the boxes will reduce the effect; the effect can be seen with 3.6 as well as current betas:

global_settings {
  max_trace_level 10 // makes a difference!
  photons { spacing 0.02 }
}

camera {
  right x*image_width/image_height
  location  <0,2.6,-10>
  look_at   <0,0.75,0>
}

light_source {
  <500,500,150>
  color rgb 1.3
  photons {
    refraction on
    reflection on
  }
}

sky_sphere {
  pigment {
    gradient y
    color_map {
      [0.0 rgb <0.6,0.7,1.0>]
      [0.7 rgb <0.0,0.1,0.8>]
    }
  }
}

plane {
  y, 0
  texture { pigment { color rgb <1.0, 0.8, 0.6> } }
}

#declare M_Glass=
material {
  texture {
    pigment {rgbt 1}
    finish {
      ambient 0.0
      diffuse 0.05
      specular 0.6
      roughness 0.005
      reflection { 0.1, 1.0 fresnel on }
      conserve_energy
    }
  }
  interior {
    ior 1.5
    fade_power 1001
    fade_distance 0.9
    fade_color <0.5,0.8,0.6>
  }
}


sphere {
  <1.1,1,-1.3>, 1
  material { M_Glass }
  photons {
    target 1.0
    refraction on
    reflection on
  }
}

cylinder {
  <-1.2,0.01,0.8>, <-1.2,2.5,0.8>, 1
  material { M_Glass }
  photons {  // photon block for an object
    target 1.0
    refraction on
    reflection on
  }
}

box {
  <2.4,0,-2.3>, <2.6,4,-0.3>
  material { M_Glass }
  photons { pass_through }
}

box {
  <2.9,0,-2.3>, <3.1,4,-0.3>
  material { M_Glass }
  photons { pass_through }
}
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