The Persistence of Vision Raytracer (POV-Ray).

This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.

IDCategoryTask TypeReported InPriority  ascSeveritySummaryStatusProgressDue In Version
7RadiosityUnimp. Feature/TODO3.70 beta 32LowMediumRe-implement Radiosity render abort/continue supportTracked on GitHub
Task Description

For proper render abort/continue support, radiosity cache data must be written to (or read from) disk even if the user does not explicitly opt to have a sample data file written/read. This feature has temporarily been dropped from 3.7 beta and is still pending re-implementation.

To meet high-reproducibility requirements in conjunction with SMP operation, it may be necessary to extend the 3.6 radiosity cache file format.

313RadiosityDefinite Bug3.70 releaseLowHighradiosity.cpp pov::RadiosityFunction::BeforeTile assert...Tracked on GitHub
Task Description

With 3.7.0 final, rendering attached files (for Computer Engineering college course),
which renders without issues in povray 3.6.1, fails with following error:

==== [Rendering...] ========================================================
povray: backend/lighting/radiosity.cpp:324: virtual void pov::RadiosityFunction::BeforeTile(int, unsigned int): Assertion `(pts >= PRETRACE_FIRST) && (pts <= PRETRACE_MAX)' failed.

Command line:

povray +K0.6500 \
+FN +Q9 +MB1 \
+W600 +H400 \
+AM1 +A0.0 +R2 \
+D +SP32 +EP4 \
+L/usr/share/povray-3.7/include \
+Imain.pov \

Using Arch Linux testing current:
Linux archmidi 3.12.0-1-ARCH #1 SMP PREEMPT Wed Nov 6 09:06:27 CET 2013 x86_64 GNU/Linux

Downstream bug report:

70PhotonsUnimp. Feature/TODO3.70 beta 34LowHighload/save photons should be controlled via command lineTracked on GitHub
Task Description

Just like radiosity load/save, the photon mapping load/save mechanism should be moved to the frontend and controlled via command-line switch, instead of being SDL-driven in the backend.

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