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210 | Geometric Primitives | Definite Bug | 3.70 RC3 | Low | Medium | UV mapping broken for parametric | Closed | |
3.70 RC4 |
Task Description
UV-mapped textures for parametrics are broken in POV-Ray 3.70 RC3, in cases where two (or more) parametrics overlap in a scene.
In the following scene, note how the texture per se is always taken properly from whichever parametric is in front, while the UV coordinates are erroneously taken always from the red parametric where both overlap, no matter whether it is in front or back.
camera {
location <0.0, 1.5, -3.0>
direction 1.5*z
right x*image_width/image_height
look_at 0
}
light_source { <-30, 30, -30> color rgb 1 }
#declare Param = parametric {
function { u*v*sin (15*v) },
function { v },
function { u*v*cos (15*v) }
0, 1
contained_by { box { -1,1 } }
accuracy 0.002
precompute 15 x,y,z
rotate 180*x
translate <0.3,0.5,0>
}
object {
Param
uv_mapping
texture {
pigment {
gradient x frequency 3
color_map {
[0 color red .5 ]
[1 color red 1 ]
}
}
}
}
object {
Param
uv_mapping
texture {
pigment {
gradient x frequency 7
color_map {
[0 color green .5 ]
[1 color green 1 ]
}
}
}
rotate y*180
}
POV-Ray 3.62 renders the scene properly.
As this bug has been found during code inspection, the uderlying cause has already been identified; I’m currently working on a fix.
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9 | Parser/SDL | Feature Request | 3.70 beta 32 | Very Low | Low | Add support for tuning brightness of image-mapped sky s ... | Closed | |
3.70 RC4 |
Task Description
Adjusting the brightness of an image-mapped sky sphere, although not an uncommon task especially when using HDR light probes, currently is cumbersome at best, as it is not possible to specify a “finish { ambient ... }” statement.
To simplify tuning a sky sphere’s brightness, I suggest introducing a “brightness FLOAT” modifier (defaulting to 1.0) to either the sky_sphere block or (as a more versatile solution) the image_map statement.
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49 | Texture/Material/Finish | Possible Bug | 3.70 beta 32 | Very Low | Low | number_of_waves default value not properly initialized | Closed | |
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Task Description
When rendering a series of scenes (e.g. animation, or render queue in POV-Ray for Windows), number_of_waves is not properly reset to its default value between scenes, causing the parameter to default to the value set by the previous scene.
For instance, rendering the following scenes from a queue will cause “arches.pov” to be rendered differently the second time:
scenes\textures\finishes\arches.pov
scenes\textures\normals\normavg.pov
scenes\textures\finishes\arches.pov (again!)
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52 | Parser/SDL | Possible Bug | 3.70 beta 32 | Very Low | Low | inside() function does not accept meshes despite valid ... | Closed | |
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Task Description
The parser does not accept mesh objects (or CSG objects including a mesh object) as a parameter to the inside() built-in function, reporting error “Solid object identifier expected”, even if the mesh is “solidified” by specifying an inside_vector.
(see news://news.povray.org:119/4a983716@news.povray.org)
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67 | Texture/Material/Finish | Definite Bug | All | Very Low | Low | alpha channel in image map is ignored for shadows | Closed | |
3.70 beta 37 |
Task Description
In the following scene, the mesh object will always cast a fully-opaque shadow, even if the image has an alpha channel:
camera {
location <0.5, 1.0, -1.0>
look_at <0.5, 0.0, 0.5>
}
light_source { <0, 30, 0> color rgb 1 }
mesh {
triangle { <0,0,0>, <1,0,0>, <1,0,1> uv_vectors <0,0>, <1,0>, <1,1> }
triangle { <0,0,0>, <1,0,1>, <0,0,1> uv_vectors <0,0>, <1,1>, <0,1> }
texture { pigment { uv_mapping image_map {png "FOOBAR.png"} } }
}
plane { y, -0.1 pigment { color rgb 1 } }
The following modification to the texture will give the expected results:
texture { uv_mapping pigment { image_map {png "FOOBAR.png"} } }
The problem can be observed with both POV-Ray 3.7 (tested with beta.34), as well as 3.6 (tested with 3.6.2).
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88 | Image format | Definite Bug | 3.70 beta 36 | Very Low | Low | File output code does not properly handle negative colo ... | Closed | |
3.70 beta 37 |
Task Description
File output code for virtually all file formats performs gamma correction on unclipped color values, which leads to issues when color values happen to be negative for some reason and gamma does not happen to be an integer value such as 1.0 or 2.0. As a consequence, subsequent steps (clipping and converting to integer) apparently produce compiler-dependent results. Compiled with Microsift or Intel compilers, POV-Ray seems to write zero brightness in such cases, while compiled with g++ 4.4 (and possibly other compilers) it seems to write full brightness instead.
(See thread news://news.povray.org:119/4ba819f6@news.povray.org for examples.)
The proper solution should be to apply gamma correction after clipping.
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89 | Image format | Definite Bug | 3.70 beta 36 | Very Low | Low | PPM output garbled for bit depths other than 8 bits | Closed | |
3.70 beta 37 |
Task Description
When choosing PPM output with a bit depth other than 8 bits per color channel (e.g. +FP16), POV-Ray messes up the colors (see thread news://news.povray.org:119/4babb48f$1@news.povray.org)
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97 | Other | Possible Bug | 3.70 beta 36 | Very Low | Low | Forward-slash pathnames not fully supported in Windows ... | Closed | |
3.70 beta 38 |
Task Description
The current Windows version of POV-Ray does not fully support forward slashes in pathnames; specifically, POV-Ray fails to recognize drive letters when followed by a forward slash, e.g. “C:/foo/bar.pov” or “C:/foo\bar.pov”, rejecting such names for e.g. Input_File_Name.
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103 | Image format | Definite Bug | 3.70 beta 37 | Very Low | Low | JPEG output does not conform to baseline JFIF standard | Closed | |
3.70 beta 38 |
Task Description
POV-Ray 3.7-generated JPEG image output files do not conform to the JFIF standard. Most importantly, the files written do not use the standard YCbCr color model (they seem to use plain RGB instead), nor do they have a proper JFIF tag.
As a consequence, some software may be unable to read the generated JPEG files properly. In addition, it seems that POV-Ray mixes up the Red and Blue channels.
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111 | Parser/SDL | Definite Bug | 3.70 beta 37a | Very Low | Low | Remove_Bounds=off / -UR does not work properly | Closed | |
3.70 beta 38 |
Task Description
Automatic removal of user-specified bounding boxes cannot be disabled in current POV-Ray 3.7 betas; the Remove_Bounds ini file setting and the +/-UR command line option are silently ignored.
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112 | Image format | Definite Bug | 3.70 beta 37a | Very Low | Low | OpenEXR alpha is only written when it shouldn't be | Closed | |
3.70 beta 38 |
Task Description
OpenEXR output currently writes an alpha channel when Output_Alpha=off (-UA), and does not write an alpha channel when Output_Alpha=on (+UA), i.e. doing it just the wrong way round.
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116 | Texture/Material/Finish | Definite Bug | 3.70 beta 37a | Very Low | Low | assertion fails when using "filter all" with small-pale ... | Closed | |
3.70 beta 38 |
Task Description
When using “filter all VALUE” with an image_map using a 4-bit (16-color) paletted bmp image, debug builds of POV-Ray fail with an assertion.
According to code analysis, other paletted image formats with <256 palette entries are also likely to be affected; similar assertion fails can be expected when using the “filter INDEX, VALUE” feature on such files with an index exceeding the palette size. “transmit” shows the same flaws.
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184 | Radiosity | Definite Bug | 3.70 RC1 | Very Low | Low | Too many pretrace steps when pretrace_start < pretrace_ ... | Closed | |
3.70 RC2 |
Task Description
If pretrace_start is set below pretrace_end, POV-Ray will run a high number of pretrace steps (without changing pretrace resolution).
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186 | Geometric Primitives | Definite Bug | 3.70 RC1 | Very Low | Low | numeric precision problem with polygon start/end points | Closed | |
3.70 RC2 |
Task Description
polygon objects comprised of multiple “sub-polygons” don’t work properly if start/end points of sub-polygons do not exactly match, as can be demonstrated by the following code:
#default { texture { pigment { rgb 1 } finish { ambient 1.0} } }
camera {
orthographic
up 3.5*y
right 3.5*x*image_width/image_height
location <0,0,-4>
look_at <0,0,0>
}
polygon { 8,
// outer triangle
0.70 * < cos( 0 *pi/180),sin( 0 *pi/180),0>
0.70 * < cos(120 *pi/180),sin(120 *pi/180),0>
0.70 * < cos(240 *pi/180),sin(240 *pi/180),0>
0.70 * < cos(360 *pi/180),sin(360 *pi/180),0>
// inner triangle
0.35 * < cos( 0 *pi/180),sin( 0 *pi/180),0>
0.35 * < cos(120 *pi/180),sin(120 *pi/180),0>
0.35 * < cos(240 *pi/180),sin(240 *pi/180),0>
0.35 * < cos(360 *pi/180),sin(360 *pi/180),0>
}
Note that the end points /should/ be identical. There are however some minor rounding differences, which mess up polygon computations. Compare with the following code, which leads to the desired results:
polygon { 8,
// outer triangle
0.70 * < cos( 0 *pi/180),sin( 0 *pi/180),0>
0.70 * < cos(120 *pi/180),sin(120 *pi/180),0>
0.70 * < cos(240 *pi/180),sin(240 *pi/180),0>
0.70 * < cos( 0 *pi/180),sin( 0 *pi/180),0>
// inner triangle
0.35 * < cos( 0 *pi/180),sin( 0 *pi/180),0>
0.35 * < cos(120 *pi/180),sin(120 *pi/180),0>
0.35 * < cos(240 *pi/180),sin(240 *pi/180),0>
0.35 * < cos( 0 *pi/180),sin( 0 *pi/180),0>
}
Code inspection shows that the polygon insideness testing code tests for precise equality of the points, whereas the general policy of POV-Ray is to accept slight rounding differences.
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200 | Geometric Primitives | Definite Bug | 3.70 RC3 | Very Low | Low | Calibri TrueType font garbled | Closed | |
3.70 RC4 |
Task Description
original post on povray.beta-test:
POV-Ray 3.7.0.RC3 on Slackware 13.0 x86_64.
I pointed povray to use the calibri.ttf font over on my Windows 7 partition.
The result is garbled - strange letters with accents appear instead of the
expected text. (KDE's kfontview opens calibri.ttf OK, with nothing strange).
Pointing povray to use other fonts of Win7, e.g. comic.ttf and arial.ttf, was
OK.
I solved the problem by pushing calibri.ttf through fontforge and resaving it
as mycalibri.ttf.
Cheers,
Peter
Confirmed with development version on Windows XP x64.
Possibly a similar problem as FS#162 .
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201 | Parser/SDL | Unimp. Feature/TODO | 3.70 RC3 | Very Low | Low | repeated re-declaring of functions causes runaway memor ... | Closed | |
3.70 RC4 |
Task Description
original posting from povray.beta-test:
I get this error message:
"Parse Error: bad allocation Render failed"
- after the code below has been running for about 3 seconds.
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
#version 3.7;
#while (true)
#local Fn = function { transform { translate <0, 0, 0> } }
#undef Fn
#end // while
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
I'm using POV-Ray for Windows - Version 3.7.0.RC3.msvc9-sse2.win32
The operating system is Windows XP.
With the code above, the error messages has so far appeared every time
right after 3318K tokens have been parsed. But with other versions of
my code, the error message does not always show up. (Sometimes the
render finishes and sometimes the parsing stops at different "times".)
[...]
Other users report no error message, but memory consumption rising to about 1.2 GB.
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221 | Parser/SDL | Definite Bug | 3.70 RC3 | Very Low | Low | Undefined looks_like object causes hard crash | Closed | |
3.70 RC4 |
Task Description
The following SDL code causes a hard crash during parsing if _3024_dot_dat is undefined:
light_source {
<0, 0, 0>
color rgb 0.5*<1,0.905882,0.211765>
fade_distance 500
fade_power 1.6
looks_like {_3024_dot_dat texture {
pigment { rgbf <1,0.905882,0.211765,0.90> }
finish { ambient 0.6 diffuse 0 phong 0.5 phong_size 40
reflection 0.9
refraction 1 ior 1.25
}
}
} }
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225 | Light source | Definite Bug | 3.70 RC3 | Very Low | Low | translating a light source fails to translate looks_lik ... | Closed | |
3.70 RC4 |
Task Description
The following scene reders differently with POV-Ray 3.7.0.RC3 than with POV-Ray 3.6.2:
camera
{
right x*image_width/image_height
location <0, 0, -5>
look_at <0, 0, 0>
}
light_source
{
<0,0,0>
color rgb 1
looks_like
{
box {
<-1,-1,-0.1>, <1,1,0.1>
pigment { wood }
finish { ambient 5.0 diffuse 0 specular 0 phong 0 reflection 0 }
scale 0.5
}
}
translate <1,0,0>
}
plane
{
<0, 1, 0>, -1
texture
{
pigment { color rgb <0.5, 0.5, 0.55> }
finish { specular 1.0 }
}
}
See attachments for the output. As can be seen, POV-Ray 3.7 does translate the shape of the looks_like object along with the light source, but fails to translate the textures.
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83 | Source code | Possible Bug | 3.70 beta 36 | Very Low | Very Low | redundant code in pvengine.cpp | Closed | |
3.70 beta 37 |
Task Description
In pvengine.cpp (file revision 154), lines 4003-4006 are exact duplicates of lines 3999-4002:
3997 case KEYWORD_LOOKUP_MESSAGE :
3998 hh_aklink.pszKeywords = (LPCSTR) lParam ;
3999 if (strncmp (hh_aklink.pszKeywords, "oooo", 4) == 0)
4000 hh_aklink.pszKeywords = "" ;
4001 if (strncmp (hh_aklink.pszKeywords, "//", 2) == 0)
4002 hh_aklink.pszKeywords = "" ;
4003 if (strncmp (hh_aklink.pszKeywords, "oooo", 4) == 0)
4004 hh_aklink.pszKeywords = "" ;
4005 if (strncmp (hh_aklink.pszKeywords, "//", 2) == 0)
4006 hh_aklink.pszKeywords = "" ;
4007 HtmlHelp (NULL, engineHelpPath, HH_KEYWORD_LOOKUP, (DWORD_PTR) &hh_aklink) ;
4008 return (true) ;
This duplication appears pretty much useless to me - or am I missing something?
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90 | Parser/SDL | Definite Bug | 3.70 beta 36 | Very Low | Very Low | POV-Ray accepts additional patterns after "slope" | Closed | |
3.70 beta 37 |
Task Description
The following code is erroneously accepted by POV-Ray (tested with 3.7.0.beta.36):
pigment{
slope { x }
checker
}
The result is a checker pattern.
Apparently there is an EXIT statement missing in the slope-pattern parsing code in parstxtr.cpp.
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185 | Other | Definite Bug | 3.70 beta 41 | Very Low | Very Low | wrong message about image resolution | Closed | |
3.70 RC2 |
Task Description
‘povray -H10 -W20 myscene.pov’ will generate a file with a picture 10 pixels high and 20 pixels wide, BUT in the message pane it displays
Image resolution.....20 by 10 (rows 1 to 20, columns 1 to 10)
instead of
Image resolution.....20 by 10 (rows 1 to 10, columns 1 to 20)
or
Image resolution.....20 by 10 (columns 1 to 20, rows 1 to 10)
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48 | Geometric Primitives | Definite Bug | All | Low | High | CSG bounding box computation broken with shearing trans ... | Closed | |
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Task Description
Bounding box computation for CSG intersection appears to be broken when one member is an arbitrarily transformed plane.
POV-Ray 3.6.2 has the same problem (can’t test for 3.6.1).
// +W640 +H480 +MB1
#include "transforms.inc"
camera {
location <-0.2, 0.5, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
plane {
y, -1
pigment { color rgb <0.7,0.5,0.3> }
}
intersection {
sphere {
0.0, 1 }
plane { -x, 0 transform { Shear_Trans(x,y+x*0.3,z) } }
texture {
pigment {
radial
frequency 8
color_map {
[0.00 color rgb <1.0,0.4,0.2> ]
[0.33 color rgb <0.2,0.4,1.0> ]
[0.66 color rgb <0.4,1.0,0.2> ]
[1.00 color rgb <1.0,0.4,0.2> ]
}
}
finish{
specular 0.6
}
}
rotate -y*5
}
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5 | Subsurface Scattering | Unimp. Feature/TODO | 3.70 beta 32 | Very Low | Low | Integrate Subsurface Scattering with Radiosity | Closed | |
Future release |
Task Description
Subsurface scattering must be made radiosity-aware.
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59 | Geometric Primitives | Definite Bug | 3.70 beta 34 | Very Low | High | Cone intersection test broken | Closed | |
3.70 beta 35 |
Task Description
The following scene, showing an almost cylindrical cone floating above a plane, renders fine in POV 3.6.2, but is obviously broken in 3.7.0.beta.34:
camera {
right x
up y*image_height/image_width
location <80,50,40>
look_at <0,0,0>
}
light_source { <500,500,500> color rgb 1 }
cone {
<0,0,30>, 11.303000, <0,0,-30>, 11.302999
texture { pigment { color rgb 1 } }
}
plane { y, -20 texture { pigment { color rgb 0.3 } } }
The error occurs even with the -MB option, indicating that the problem has nothing to do with bounding, but is in the cone intersection testing code.
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171 | Geometric Primitives | Definite Bug | 3.62 | Very Low | Low | CSG bounding box computation broken with shearing trans ... | Closed | |
|
Task Description
Bounding box computation for CSG intersection appears to be broken when one member is an arbitrarily transformed plane.
// +W640 +H480 +MB1
#include "transforms.inc"
camera {
location <-0.2, 0.5, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
plane {
y, -1
pigment { color rgb <0.7,0.5,0.3> }
}
intersection {
sphere {
0.0, 1 }
plane { -x, 0 transform { Shear_Trans(x,y+x*0.3,z) } }
texture {
pigment {
radial
frequency 8
color_map {
[0.00 color rgb <1.0,0.4,0.2> ]
[0.33 color rgb <0.2,0.4,1.0> ]
[0.66 color rgb <0.4,1.0,0.2> ]
[1.00 color rgb <1.0,0.4,0.2> ]
}
}
finish{
specular 0.6
}
}
rotate -y*5
}
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219 | Documentation | Possible Bug | 3.70 RC3 | Very Low | Low | Panoramic camera broken & obsolete | Closed | |
3.70 RC4 |
Task Description
According to the docs, the panoramic camera...
[...] uses a type of cylindrical projection to be able to use viewing angles larger than 180 degrees with a tolerable lateral-stretching distortion. The angle keyword is used to determine the viewing angle.
However, current implementation differs (and probably always has): The angle keyword has no effect, and the effective viewing angle is fixed to 180 degrees. Also note that this behaviour is identical to the spherical camera with angle 180,180, making the panoramic camera obsolete.
I propose to deprecate the “panoramic” keyword; should the keyword be encountered in a camera block, the code for the spherical camera should be used instead, except that the angle setting should be forced to 180,180; this should be accompanied by a parse warning.
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45 | Distribution | Possible Bug | 3.70 beta 32 | Very Low | Low | Check & update sample scenes | Closed | |
3.70 release |
Task Description
Some sample scenes are no longer up-to-date, causing warnings, and should be fixed. For instance, the advanced/benchmark scene still includes “Buffer_Output=Off” and “Buffer_Size=0” in its .ini file. This should be checked systematically, and fixed as appropriate.
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54 | Texture/Material/Finish | Definite Bug | 3.70 beta 32 | Very Low | Low | Multi-textured blobs fail to increment trace level | Closed | |
|
Task Description
Trace level is not handled properly with blobs using per-component reflective or refractive textures, leading to lockups. Stepping through the code, it seems that POV-Ray fails to properly mark the blob object as increasing the trace level.
(Until this bug is fixed, the issue can be worked around in most cases by assigning a reflective texture to the blob as a whole.)
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66 | Texture/Material/Finish | Feature Request | 3.62 | Defer | Low | checker and cells pattern are slightly off-center | Closed | |
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Task Description
In POV-Ray 3.6 (including 3.62), checker and cells patterns are off by 0.001 (1e-3) units, as can be demonstrated with this scene:
camera {
location <0.0, 0.0, -5.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
box { <-1,-1,0>, <0,0,1> pigment { checker color rgb 1 color rgb 0 scale 0.2 translate <-0.5,-0.5,0> } finish { ambient 1 diffuse 0 } }
box { < 1, 1,0>, <0,0,1> pigment { checker color rgb 1 color rgb 0 scale 0.2 translate < 0.5, 0.5,0> } finish { ambient 1 diffuse 0 } }
box { < 1,-1,0>, <0,0,1> pigment { checker color rgb 1 color rgb 0 scale 200.0 translate < 0.5,-0.5,0> } finish { ambient 1 diffuse 0 } }
box { <-1, 1,0>, <0,0,1> pigment { checker color rgb 1 color rgb 0 scale 200.0 translate <-0.5, 0.5,0> } finish { ambient 1 diffuse 0 } }
The same can be demonstrated for the cells pattern.
POV-Ray 3.7 beta 34 is “clean”.
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68 | Setup/Install | Possible Bug | 3.61 | Very Low | Low | Unix configure script does not accept newer libpng vers ... | Closed | |
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Task Description
The configure script for unix uses a dumb string compare to test whether libpng version is 1.2.5 or higher, leading it to reject (for instance) libpng 1.2.27 and unnecessarily compile and statically link the older libpng version it comes with.
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105 | User interface | Unimp. Feature/TODO | 3.70 beta 37 | Very Low | Low | output options not displayed | Closed | |
|
Task Description
POV-Ray 3.7 does not show output options, such as:
Output Options
Image resolution 640 by 480 (rows 1 to 480, columns 1 to 640).
Output file: D:\foo\test.png, 24 bpp PNG
Graphic display......On (gamma: 2.2)
Mosaic preview.......Off
CPU usage histogram..Off
Continued trace......Off
(the above is what 3.6 used to show)
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170 | Refactoring/Cleanup | Unimp. Feature/TODO | 3.70 beta 39 | Very Low | Low | Reduce memory footprint of output image buffer | Closed | |
3.70 release |
Task Description
Currently, output image is buffered using POV-Ray’s RGBFT color model and floating point values, leading to a memory consumption of 20 bit per pixel. This is an unproportionally large memory footprint, given that the only further processing performed on the buffered data is conversion of the data to the desired output file format, which will typically use only 3 bytes per pixel (at most 12 bit per pixel).
The situation can be improved by choosing the output image buffer container based on the desired output file format and parameters. To this end, the following code changes should be made:
Bundle image file format handler code into classes (typically one per file format)
Include a method to determine the best data container type for the image buffer
Instantiate the desired image file format handler object prior to rendering, querying the handler object for an image buffer
In addition to picking a suitable image data container from the already existing palette, careful design might also allow to use custom containers to directly pass the data to a library (in case the library provides its own buffering anyway), or write it directly to the output file (e.g. when writing image data to stdout). To make this compatible with multithreaded rendering, the following changes would have to be made:
Add code to detect when a row of SMP blocks has been finished, and call a certain method on the image handler object
Design the custom containers in such a way that they can buffer any number of unfinished SMP block rows as needed
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173 | Other | Feature Request | 3.70 beta 39 | Very Low | Low | Prevent POV-Ray for Windows from stealing focus | Closed | |
|
Task Description
In some cases it may be desirable to run POV-Ray from a batch file, without causing it to “steal the focus”.
I suggest making this dependant on whether POV-Ray is run with the /EXIT parameter.
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223 | Geometric Primitives | Definite Bug | 3.70 RC3 | Very Low | Low | Artifacts in thin torus | Closed | |
|
Task Description
Thin tori exhibit artifacts in 3.7.0 RC3 when the camera is placed inside the torus close to its “center plane”, as can be demonstrated with the following scene:
camera {
location <0.0, 0.0, -0.5>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
angle 1
}
light_source { <-30, 30, -30> color rgb 1 }
torus {
1, 0.001
texture { pigment { color red 1 } }
}
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268 | Parser/SDL | Definite Bug | 3.70 RC6 | Very Low | Low | "naked" pigment statement does not properly override pr ... | Closed | |
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Task Description
A pigment statement not wrapped in a texture statement does not properly override a pigment previously defined for the object. In the following SDL code:
#declare PLANE = plane { y,0
texture {
pigment { checker color rgb 1 color rgb 0 scale 0.1 }
} }
object { PLANE
pigment { checker color red 1 color blue 1 scale 1.0 }
}
the scaling of the pigment previously specified for the PLANE object is retained for the new pigment. Compare:
#declare PLANE = plane { y,0
texture {
pigment { checker color rgb 1 color rgb 0 scale 0.1 }
} }
object { PLANE
texture {
pigment { checker color red 1 color blue 1 scale 1.0 }
} }
which behaves as expected.
The issue has been around at least since POV-Ray 3.6.2.
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305 | Geometric Primitives | Feature Request | 3.70 RC7 | Very Low | Low | remove maximum component limit for blobs | Closed | |
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Task Description
Blobs are currently limited to 1,000,000 components (with each cylindrical component counting as three: one cylinder + two end hemispheres); this limit may have served a historic purpose, but is now entirely arbitrary: The remaining code is limited only by the available RAM and the numeric limits of the int data type. The arbitrary maximum components limit per blob should therefore be removed.
Aside from unnecessarily limiting the power of the blob component, another drawback of the current test is that it is only performed after parsing of all the blob’s components, potentially hours after the limit had actually been reached.
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30 | Parser/SDL | Feature Request | Not applicable | Defer | Very Low | Custom progress information during parsing | Closed | |
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Task Description
For some particularly “heavy” SDL scripts, it might be desirable to override (or complement) the standard “Parsing 47110815K tokens” progress information with some more helpful custom info, e.g. “Planting trees... (37%)”, or “Generating terrain mesh row 47 of 500”.
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