All Projects

IDProjectCategoryTask TypeReported InPrioritySeveritySummaryStatusProgressDue Date
 330 POV-RayPlatform-specificDefinite Bug3.70 releaseVery LowLow Typo in QUICKRES.INI Closed
100%
Task Description

Height=36084

[640×360, AA 0.3]
Width=640
Height=36084
Antialias=On
Antialias_Threshold=0.3

should be:

[640×360, AA 0.3]
Width=640
Height=360
Antialias=On
Antialias_Threshold=0.3

321POV-RayOtherDefinite Bug3.70 releaseVery LowLowbounding threshold inconsistencyTracked on GitHub
90%
Task Description

User reported documentation inconsistency. Investigation led to the discovery of a bug in the setting of the current default value.

~source/frontend/renderfrontend.cpp reports the value “3” while ~source/backend/scene/scene.cpp sets a default value of “1”

Before for addressing this issue, are there any thoughts as to what the default value should be?

309POV-RayParser/SDLDefinite Bug3.70 RC7Very LowLowWarning Message MissingTracked on GitHub
0%
Task Description

Draw_Vistas, Light_Buffer, and Vista_Buffer (plus associated switches) do not issue warning when used, even tho code has been disabled.

 279 POV-RayLight sourcePossible Bug3.70 RC7Very LowLow area_illumination causes artifacts when used with radio ...Closed
100%
Task Description

see my post titled: “area light and radiosity problem?” in povray.binary.images [Edit - copied that post’s text here - clipka]

wondering about what’s going on here with this series of images. the radiosity and area light settings are unchanged from image to image, and all I did was radiosity on/off and area_light on/off (btw: using rad_def “Normal” settings)

the 1st image is radiosity only, the 2nd is area light only, and the 3rd combines them:

what’s up with blotches? change #5819/5820 (octree) or maybe something still with area lights?

 253 POV-RayBackendPossible Bug3.70 RC6Very LowLow Segmentation fault Closed
100%
Task Description

I’ve had a series of what appear to be a hang up’s. They passed parse, reported some stats and issued the Rendering... message and opened the preview window, but never progressed. They continued to accumulate cpu time until I eventually had to kill -9, softer didn’t work.

I’ve been dismissing them up until now wanted to speak up because I finally got this crash:

29623 Segmentation fault

Here’s some observed behaviors:

In my scene I have a Round_Box_Union with /just/ a pigment that rendered fine, but when I added a wood texture from the distribution includes, it hung up after I tried to transform the texture in any way. Tried other distribution textures ... same thing.

I spent time going through different scenarios looking for a common cause (thinking I’m doing something wrong). Eventually I arrived at the point that I killed a hung render, and restarted the same render with no changes. Sometimes it would render, sometimes not ... I finally got the above mentioned Round_Box_Union to behave with a simple reflective texture, and the rounding parameter had to be above 0.1 ... I settled at 0.125. OK by now you’re thinking WTF right?

No more problems until I accidentally (typo) put an additional light_source at the same location as another light_source. It also hung sometimes, and rendered fine sometimes after a kill ... no SDL changes.

Now I can’t tell you exactly what I was doing when the seg fault happened, but I /do/ know I just restarted the render with no changes. I’m starting to think there’s some kind of instability happening here. I realize that I’m probably the only team member spending any real time with the application, so none of you probably haven’t noticed anything suspicious.

Any comments ... ideas ... suggestions?

252POV-RayPhotonsDefinite Bug3.70 RC6Very LowLowphotons and light_group is brokenTracked on GitHub
0%
Task Description

photons are not working when used with a light_group. verified in NG posting in p.general a simple scene file is attached.

 241 POV-RayPhotonsDefinite Bug3.70 RC4Very LowLow Photons not working correctly Closed
100%
Task Description

~scenes/advanced/optics.pov not rendering correctly. See the post in povray.beta-test “Photons not working as expected” for additional information.

 232 POV-RayParser/SDLDefinite Bug3.70 RC3Very LowLow illegal map_type usage reporting Closed
100%
Task Description

parser fails to report when an illegal map_type is used. For example map_type 10 and map_type 100 doesn’t produce an error

227POV-RayRefactoring/CleanupUnimp. Feature/TODO3.70 RC3Very LowHighFixed Vector LimitationsTracked on GitHub
0%
Task Description

See this documentation entry for more details.

 215 POV-RayParser/SDLDefinite Bug3.70 RC3Very LowLow Double Error Reporting Closed
100%
Task Description

Certain types of errors are being reported twice. For example:

Parse Error: Expected ‘numeric expression’, } found instead
Parse Error: Expected ‘object’, undeclared identifier ‘foo’

The first error was a user typo when not enough parameters were specified, and the later when calling a yet to be declared object.

During investigation it was also discovered that improperly formed scale statements also produced the double error report: <scale 1,0.5,1>

Verified on linux and windows platforms.

196POV-RaySubsurface ScatteringDefinite Bug3.70 RC3Very LowLowMore SSLT CaveatsTracked on GitHub
90%
Task Description

when a prism is differenced with a primitive (cylinder in this case) if sslt is used it causes a seq fault. Reference distribution file logo.inc and the Povray_Logo_Prism definition.

 194 POV-RayParser/SDLDefinite Bug3.70 RC3Very LowLow command line parse error Closed
100%
Task Description

povray +Imesh_camera.pov +Omesh_camera.png +FN +W800 +H600 produces a “Failed to parse command-line option” error. when I rename my pov source file to ess_mesh_camera.pov it runs fine. seems to be pointing to a clash with the +im option. i also had another file that renaming it got me going.

 190 POV-RayPhotonsFeature Request3.70 RC1Very LowLow photon message reporting Closed
100%
Task Description

couple of observations:

if no photons are gathered (hey it happens ... my typo) when attempting to save a photon map the warning message just indicates that it couldn’t save the map, maybe the message could be enhanced to say something like: No photons were gathered so no map information was saved. At first I thought something had changed in my I/O restrictions (I’m writing to an image directory not current or work directory)

when reading a previously saved photon map there is no indication that it was read in other than the end stats showing a small amount of photon time. I don’t recall but didn’t v3.6 indicate that the a previously saved map was being used? Just for the heck of it I moved the map file aside and it did prove to me that it was indeed being input. Some sort of message at the time the file is read in might be helpful.

 189 POV-RayParser/SDLPossible Bug3.70 RC1Very LowLow segmentation fault Closed
100%
Task Description

I got a 29023 Segmentation fault ... but it was NOT repeatable. I reran the render job repeatedly and it displayed appropriate error message. I had renamed a texture identifier but missed an occurrence inside texture_map.

FYI: I did a build off the depot last evening.(21:13)

 166 POV-RayTexture/Material/FinishDefinite Bug3.70 beta 38Very LowLow quick_color does not work Closed
100%
Task Description

the quick_color feature doesn’t work when +qN or Quality=N is set to 5 or below

 163 POV-RayParser/SDLUnimp. Feature/TODO3.70 beta 38Very LowMedium no pigment warning Closed
100%
Task Description

no warning is issued when an object/primitive has no pigment type given

 161 POV-RayImage formatDefinite Bug3.70 beta 38Very LowMedium error when writing jpg format (linux build) Closed
100%
2010-12-31 Task Description

There is a confirmed bug when writing jpg file format with the current linux build (beta39). when specifying +fj output format the following error occurs:

JPEG parameter struct mismatch: library thinks size is 372, caller
expects 376
JPEG parameter struct mismatch: library thinks size is 372, caller
expects 376
Render failed

this has been confirmed on ubuntu 10.4 and openSuSe 11.2 (assuming 32 bit version) as openSuSe 11.2 64-bit reports no problem

there has been a proposed fix to ~smp/source/base/image/jpeg.cpp that appears to work, however it requires some additional work to make it a platform (linux) and compiler (gcc) specific fix.

 158 POV-RayOtherDefinite Bug3.70 beta 38Very LowLow Antialias Gamma reporting error Closed
100%
Task Description

value is erroneously clipped to the range 0..1 before being displayed

115POV-RayTexture/Material/FinishFeature Request3.70 beta 37aVery LowLowMore cutaway_texturesTracked on GitHub
0%
Task Description

Think this is still a problem. See the attached scene file. Find the WindowFrameSegment declaration for more info. The scene as-is shows the problem (SOME portions of the difference inherit the color of the room) the window opening is scaled larger to show that they AREN’T touching. The problem goes away when (in WindowFrameSegment) the 1st occurrence of the applied texture is commented out and the 2nd occurrence is uncommented, and cutaway_textures is commented out.

 114 POV-RayPreviewDefinite Bug3.70 beta 37aVery LowLow Mosaic Preview not displaying properly Closed
100%
Task Description

Mosaic preview display didn’t work as expected, given these command line options: +sp64 +ep16. The preview was solid colored instead of the coarse preview that you’d expect.

I’ve tested a fix to unix/disp_sdl.cpp from clipka and it appears to work.

 102 POV-RayParser/SDLDefinite Bug3.6Very LowLow #switch directive parsing problem Closed
100%
Task Description

The #switch directive isn’t parsing correctly. In the following construct NO warning or error is generated:

#switch (RF)

case (0)
	rotate z*355
#break
case (144)
	rotate z*7.5
#break
case (216)
	rotate z*5
#break

#end

RF is a variable passed to the macro in which this construct resides. The first ‘case’ action IS executed, but none of the others are on successive calls to the macro. If I properly add ‘#’ to the second case the 1st and 2nd condition are executed but not the last. If ‘#’ is REMOVED from any of the break directives an error is generated and parsing halts.

 101 POV-RayInclude filesFeature Request3.70 beta 36Very LowLow woodmaps.inc dependency Closed
100%
Task Description

woodmaps.inc depends on colors.inc, more specifically the definition of the color “Clear” perhaps a #ifndef colors.inc belongs in woodmaps.inc or probably more correctly changing the call of “Clear” to rgbf 1

 100 POV-RayTexture/Material/FinishDefinite Bug3.70 beta 36Very LowLow cutaway_textures Closed
100%
Task Description

When using cutaway_textures the differenced part traces black. Simple scene file attached.

 38 POV-RayDocumentationUnimp. Feature/TODO3.70 beta 32Very LowLow POVDocGen extension Closed
100%
Task Description

Develop MediWiki extension to extract documentation sets from the POV-Wiki.

 37 POV-RayDocumentationUnimp. Feature/TODO3.70 beta 32LowMedium Find Documentation Editors Closed
100%
Task Description

Recruit version 3.7 documentation editors from the users community.

 36 POV-RayDocumentationDefinite BugNot applicableVery LowLow GuMax Closed
100%
Task Description

After a recent update on the POV-Wiki the GuMax skin doesn’t recognize MediaWiki:Common.css entries.

 21 POV-RayDistributionDefinite Bug3.70 beta 32Very LowLow unix scripts have wrong version set Closed
100%
Task Description

In unix distribution these scripts

  • allscene.sh
  • allanim.sh
  • porfolio.sh

have the variable VERSION set to 3.6

Showing tasks 1 - 27 of 27 Page 1 of 1

Available keyboard shortcuts

Tasklist

Task Details

Task Editing