All Projects

IDProjectCategoryTask TypeReported InPrioritySeveritySummaryStatusProgressDue Date
321POV-RayOtherDefinite Bug3.70 releaseVery LowLowbounding threshold inconsistencyTracked on GitHub
90%
Task Description

User reported documentation inconsistency. Investigation led to the discovery of a bug in the setting of the current default value.

~source/frontend/renderfrontend.cpp reports the value “3” while ~source/backend/scene/scene.cpp sets a default value of “1”

Before for addressing this issue, are there any thoughts as to what the default value should be?

309POV-RayParser/SDLDefinite Bug3.70 RC7Very LowLowWarning Message MissingTracked on GitHub
0%
Task Description

Draw_Vistas, Light_Buffer, and Vista_Buffer (plus associated switches) do not issue warning when used, even tho code has been disabled.

252POV-RayPhotonsDefinite Bug3.70 RC6Very LowLowphotons and light_group is brokenTracked on GitHub
0%
Task Description

photons are not working when used with a light_group. verified in NG posting in p.general a simple scene file is attached.

227POV-RayRefactoring/CleanupUnimp. Feature/TODO3.70 RC3Very LowHighFixed Vector LimitationsTracked on GitHub
0%
Task Description

See this documentation entry for more details.

196POV-RaySubsurface ScatteringDefinite Bug3.70 RC3Very LowLowMore SSLT CaveatsTracked on GitHub
90%
Task Description

when a prism is differenced with a primitive (cylinder in this case) if sslt is used it causes a seq fault. Reference distribution file logo.inc and the Povray_Logo_Prism definition.

115POV-RayTexture/Material/FinishFeature Request3.70 beta 37aVery LowLowMore cutaway_texturesTracked on GitHub
0%
Task Description

Think this is still a problem. See the attached scene file. Find the WindowFrameSegment declaration for more info. The scene as-is shows the problem (SOME portions of the difference inherit the color of the room) the window opening is scaled larger to show that they AREN’T touching. The problem goes away when (in WindowFrameSegment) the 1st occurrence of the applied texture is commented out and the 2nd occurrence is uncommented, and cutaway_textures is commented out.

Showing tasks 1 - 6 of 6 Page 1 of 1

Available keyboard shortcuts

Tasklist

Task Details

Task Editing