POV-Ray

The Persistence of Vision Raytracer (POV-Ray).

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Attached to Project: POV-Ray
Opened by Christoph Lipka - 2009-05-08
Last edited by William F Pokorny - 2016-10-29

FS#5 - Integrate Subsurface Scattering with Radiosity

Subsurface scattering must be made radiosity-aware.

Closed by  William F Pokorny
Saturday, 29 October 2016, 13:24 GMT
Reason for closing:  Implemented
Additional comments about closing:  

This looks done to me. Cut and paste from the current 3.7.1 documentation:

Subsurface and Radiosity

To specify whether radiosity sampling should honor subsurface light transport, you should place the following in the global settings radiosity block:

global_settings {
  radiosity { subsurface BOOL }
  }

If this setting is off, the default, radiosity based diffuse illumination is computed as if the surrounding objects had subsurface light transport turned off. Setting this to on may improve realism especially in the presence of materials with high translucency, but at some cost in rendering time.

To specify whether subsurface light transport effects should be applied to incoming radiosity based diffuse illumination, you should place the following in the global settings subsurface block:

global_settings {
  subsurface { radiosity BOOL }
  }

If this setting is off, the default, subsurface light transport effects will only be applied to direct illumination from classic light sources. Setting this feature to on will improve realism especially for materials with high translucency, but at a significant cost in rendering time.

Thorsten Fröhlich commented on Tuesday, 23 August 2011, 06:56 GMT

What is the status of this?

Admin
Christoph Lipka commented on Thursday, 25 August 2011, 15:15 GMT

Still some work to do, but nothing to be included in 3.7 release proper. After all, subsurface scattering was always meant to enter 3.7.0 as highly experimental.

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