POV-Ray

The Persistence of Vision Raytracer (POV-Ray).

This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.

Attached to Project: POV-Ray
Opened by Jukka Ripatti - 2012-11-19
Last edited by Christoph Lipka - 2016-03-05

FS#261 - mesh_camera distribution type 3 output image is placed 0.5 pixels to wrong

Output images are 0.5 pixels too right and 0.5 pixels too down (mesh_camera_bug.pov).

The error is cumulative when image files are used again as texture (run 10 times mesh_camera_bug_reuse.pov).

This can be compensated by adjusting UV maps (mesh_camera_fix.pov and mesh_camera_fix_reuse.pov).

Tested with and without anti-aliasing.

Closed by  Christoph Lipka
Saturday, 05 March 2016, 14:39 GMT
Reason for closing:  Fixed
Additional comments about closing:  

Should be fixed with GitHub commit c89113156da57f9bd4261bfa24342a461e4521a2 ("Fixed two mesh camera bugs and other camera flaws.", 2016-03-05)

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