The Persistence of Vision Raytracer (POV-Ray).

This is the legacy Bug Tracking System for the POV-Ray project. Bugs listed here are being migrated to our github issue tracker. Please refer to that for new reports or updates to existing ones on this system.

Attached to Project: POV-Ray
Opened by Samuel T. Benge - 2010-06-20
Last edited by William F Pokorny - 2017-01-21

FS#142 - camera_view pigment from MegaPOV

I probably don’t have to explain why the camera_view pigment in MegaPOV was important, but I will list some reasons anyway:

1) post-processing could be performed in-scene
2) new types of focal blur effects could be created
3) feedback fractals were possible

I’m sure there are many others, as this is one of those features that has undetermined potential!

Grimbert Jérôme commented on Wednesday, 27 October 2010, 21:07 GMT

I like that kind of pigment, but what is the legal status of the code of camera_view pigment regarding the license of povray ?
(Can it be incorporated as it is, or do we need the original author to step in ?)

William F Pokorny commented on Saturday, 21 January 2017, 15:35 GMT

Now tracked on github as issue #202.


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